Artist page · Modded · on air
SKP Testserver
Online 89.163.188.215:28015 checked 10m ago
- Last week
- No. 15,125
- Peak
- No. 8,428
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct8,690
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 26/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 35/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11/ 700
- 5 RustSpain.com | EU Main 3/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1/ 1000
Quick answers
Reset schedule
What should you expect on SKP Testserver when wipe day comes?
1 players is the average busiest figure across its recent wipes. 14 hours after the latest wipe, the crowd hit its peak.
When does SKP Testserver wipe?
The record of wipes on SKP Testserver is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 16 days 12 hours.
Lists and filters
Where does SKP Testserver appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include SKP Testserver: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on SKP Testserver?
These are the tags SKP Testserver puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167584 (Build): Running game build 167584; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does SKP Testserver play?
A procedural map of size 4,500 with seed 1203837342 is what SKP Testserver runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on SKP Testserver, and what settings does it use?
You will not find a gather rate in SKP Testserver's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is SKP Testserver running?
The setup is Rust network protocol 2634 and build 167584 on Linux, and that is SKP Testserver. To join, your game must be on the same protocol; Steam handles that update.
How dependable is SKP Testserver, and is it online?
You will find SKP Testserver online at this moment. Going by the uptime it reports, the last restart was about 15 days 15 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does SKP Testserver run?
Never below 6, it averaged 14 server fps across the last 48 hours. Up to 117,186 entities sat in the world: buildings, deployables and the rest. It climbed to 7,975 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is SKP Testserver based?
No region is published by SKP Testserver. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 89.163.188.215:28015 is its address.
Population
Is SKP Testserver a busy server?
The live picture at SKP Testserver: 0 players, 10 slots. The seven-day average for players is 0.
What position does SKP Testserver hold among Rust servers?
Over the last seven days, SKP Testserver has clocked the player hours that put it at #15,358, inside the top 69% of all ranked servers.
How to join
How do you get into SKP Testserver?
You can type client.connect 89.163.188.215:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.