Rust Server RankThe weekly server chart
On air 11,875 servers on air 97,136 listening now 3,915 with a crowd 398 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

TestServ12

Offline 89.125.214.42:35001 checked 22d ago

moddedoxide
This week
15,955up 754
Last week
No. 16,709
Peak
No. 15,586
Days on chart
15
0/ 200
players now
0% full
0
7-day average
peak –
#15,955
rank
top 72%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 30 Sep15,586
  2. 7 Oct16,709
  3. now15,955
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:29 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at TestServ12?

0 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.

How often does TestServ12 wipe?

No rhythm can be read yet from the wipes on record for TestServ12. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 27 days 3 hours.

Tag guide

Which Rust Server Rank filters and lists does TestServ12 turn up in?

These Rust Server Rank lists feature TestServ12: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

How should you read the tags on TestServ12?

The game's server browser picks up the tags TestServ12 publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166586 (Build): Running game build 166586; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does TestServ12 play?

The map on TestServ12 is procedural, size 1,000, seed 352165132, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does TestServ12 have in place?

The name of TestServ12 does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is TestServ12 running?

The setup is Rust network protocol 2634 and build 166586 on Windows, and that is TestServ12. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is TestServ12, and is it online now?

Last seen 22 days 3 hours ago, TestServ12 is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 30 September 2026 it first appeared on Rust Server Rank.

Where in the world is TestServ12 based?

No region comes from TestServ12. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.125.214.42:35001.

Population

What kind of population does TestServ12 carry?

Offline at the moment, TestServ12 was last seen 22 days 3 hours ago.

Where does TestServ12 place in the rankings?

Over the last seven days, TestServ12 has clocked the player hours that put it at #15,955, inside the top 72% of all ranked servers.

How to join

How do you get into TestServ12?

In Rust, press F1 and enter client.connect 89.125.214.42:35001 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players Capacity: 200 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166586
Build Running game build 166586.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.