Rust Server RankThe weekly server chart
On air 11,626 servers on air 31,131 listening now 2,740 with a crowd 70 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

LOCAL raid difficulty validation

Offline 89.106.72.63:28125 checked 2d ago

moddedoxide
This week
15,351NEW
Last week
–
Peak
No. 15,333
Days on chart
4
0/ 1
players now
0% full
0
7-day average
peak –
#15,351
rank
top 69%
2d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

When does LOCAL raid difficulty validation wipe?

No rhythm can be read yet from the wipes on record for LOCAL raid difficulty validation. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 2 days 7 hours.

Lists and filters

Which Rust Server Rank filters and lists does LOCAL raid difficulty validation turn up in?

These Rust Server Rank lists include LOCAL raid difficulty validation: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.

How should you read the tags on LOCAL raid difficulty validation?

Here are the tags LOCAL raid difficulty validation publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

What settings and rules does LOCAL raid difficulty validation have in place?

No gather rate appears in LOCAL raid difficulty validation's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is LOCAL raid difficulty validation on?

On Windows, LOCAL raid difficulty validation runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is LOCAL raid difficulty validation, and is it online now?

Last seen 2 days 7 hours ago, LOCAL raid difficulty validation is offline as you read this. It was up 0% of the time across the last 2 full days, 0 of 48 hours. On 26 October 2026 it first appeared on Rust Server Rank.

Where in the world is LOCAL raid difficulty validation based?

No region comes from LOCAL raid difficulty validation. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 89.106.72.63:28125.

Population

How many players does LOCAL raid difficulty validation usually have?

Right now LOCAL raid difficulty validation is offline, last seen 2 days 7 hours ago. It averaged 0 players over the past seven days.

What position does LOCAL raid difficulty validation hold among Rust servers?

A seven-day player-hours count places LOCAL raid difficulty validation at #15,351 across every ranked server, within the top 69%.

Join details

What is the way to join LOCAL raid difficulty validation?

You can type client.connect 89.106.72.63:28125 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players It holds 1 players.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.