Rust Server RankThe weekly server chart
On air 11,782 servers on air 67,928 listening now 3,558 with a crowd 196 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 1h ago

weekly wipes vanillamoddedoxide
This week
13,838down 88
Last week
No. 13,750
Peak
No. 7,795
Days on chart
40
0/ 150
players now
0% full
0
7-day average
peak 1
#13,838
rank
top 62% · #2449 in EU
5d ago
last wipe
weekly schedule
1d 5h
next wipe
Fri 30 Oct, 18:11 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep11,413
  2. 1 Oct7,914
  3. 8 Oct15,507
  4. 15 Oct12,942
  5. 22 Oct13,750
  6. now14,836
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75107:0008:0009:0010:0011:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 5h. Its weekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

  1. 1d 5hFri 30 Oct, 18:11 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 8d 5hFri 6 Nov, 18:11 UTC
  4. 15d 5hFri 13 Nov, 18:11 UTC
  5. 22d 5hFri 20 Nov, 18:11 UTC
  6. 29d 5hFri 27 Nov, 18:11 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 36d 5hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC5d ago 1 – running 0
Wed 14 Oct, 16:46 UTC14d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC24d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC36d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC45d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on TEAM PROJECT when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. On the wipes that did not hold, the fall below half came by day 3.

On what schedule does TEAM PROJECT wipe?

The prediction follows its tag, since TEAM PROJECT's logged wipes are too few to confirm the schedule. Mark Friday 30 October at 18:11 UTC: that is the next wipe. The world it is running now dates from 5 days 18 hours. Its tags carry a schedule of wipes once a week.

Lists and filters

Where does TEAM PROJECT appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature TEAM PROJECT: The EU Rust chart this week, Modded Rust server rankings and Rust battlefield servers, ranked. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it shows up.

What do TEAM PROJECT's tags tell you?

Here are the tags TEAM PROJECT publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): The slot count is 150; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): The server browser files this one under Europe. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does TEAM PROJECT play?

The map on TEAM PROJECT is procedural, size 1,750, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Map.

What settings and rules does TEAM PROJECT have in place?

The name of TEAM PROJECT does not state a gather rate. The game's default applies: groups of up to 8 players. battlefield is the game mode, high rates and kits for fast PvP. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is TEAM PROJECT on?

On Linux, TEAM PROJECT runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

Is TEAM PROJECT online, and how often does it stay up?

Down at the moment: TEAM PROJECT was last seen 1 hours ago. Across the last 7 full days it stayed up for 1 of 168 hours, 1% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Where does TEAM PROJECT sit?

With its EU tag, TEAM PROJECT lists itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 87.117.33.33:28015.

Numbers

What kind of population does TEAM PROJECT carry?

Offline at the moment, TEAM PROJECT was last seen 1 hours ago. It peaked at 1 players in the last seven days, averaging 0. At 08:00 UTC it saw its busiest spell of the last 48 hours, averaging 0 players.

Where does TEAM PROJECT place in the rankings?

The last seven days of player hours put TEAM PROJECT at #13,838, within the top 62% of ranked servers and at #2,449 in Europe.

How to join

What is the way to join TEAM PROJECT?

You can type client.connect 87.117.33.33:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp150
Max players The slot count is 150.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Gameplay

^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EU
Europe The server browser files this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.