Rust Server RankThe weekly server chart
On air 11,749 servers on air 65,278 listening now 3,453 with a crowd 195 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Development Server

Offline 86.238.105.0:28015 checked 3d ago

moddedoxide
This week
9,953down 245
Last week
No. 9,708
Peak
No. 9,062
Days on chart
12
0/ 50
players now
0% full
0
7-day average
peak 1
#9,953
rank
top 45%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Oct9,708
  2. now9,980
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:41 UTC3d ago 1 – running 0
Tue 20 Oct, 19:07 UTC8d ago 1 held half 5.1 days 1
Sun 18 Oct, 16:45 UTC10d ago 1 – 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Development Server?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 1 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

On what schedule does Development Server wipe?

Development Server picks irregular times to wipe, so no next date can be forecast. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 3 days 14 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Development Server turn up in?

These Rust Server Rank lists include Development Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Development Server?

These are the tags Development Server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on Development Server?

A procedural map is what Development Server runs, generated by the game.

What settings and rules does Development Server have in place?

No gather rate appears in Development Server's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is Development Server running?

On Windows, Development Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How dependable is Development Server, and is it online?

You will find Development Server offline right now, with its last sighting 3 days 12 hours ago. Across the last 7 full days it stayed up for 9 of 168 hours, 5% of the time. The first sighting here was on 18 October 2026, logged by Rust Server Rank.

Where in the world is Development Server based?

There is no region published for Development Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 86.238.105.0:28015.

Population

What kind of population does Development Server carry?

Right now Development Server is offline, last seen 3 days 12 hours ago. Averaging 0 players over the last week, it hit a high of 1.

Where does Development Server sit in the Rust server rankings?

The last seven days of player hours rank Development Server at #9,953, inside the top 45% of ranked servers.

How to join

How do you get into Development Server?

You can type client.connect 86.238.105.0:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.