Rust Server RankThe weekly server chart
On air 11,698 servers on air 53,885 listening now 3,236 with a crowd 139 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

RustDev

Offline 85.67.144.172:28015 checked 14d ago

moddedoxide
This week
13,989down 5.5k
Last week
No. 8,493
Peak
No. 8,057
Days on chart
10
0/ 5
players now
0% full
0
7-day average
peak –
#13,989
rank
top 65%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 14 Oct8,493
  2. now13,989
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:29 UTC14d ago 1 – running 0
Tue 13 Oct, 09:56 UTC16d ago 1 – 1.3 days 0
Mon 12 Oct, 12:22 UTC16d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 149 on average 129/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 187/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 75/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 9/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 18/ 1000
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on RustDev when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 6 hours in.

When does RustDev wipe?

No next wipe can be predicted on RustDev, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 14 days 16 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does RustDev turn up in?

These Rust Server Rank lists include RustDev: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

What do RustDev's tags tell you?

These are the tags RustDev puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167584 (Build): Build number: 167584; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on RustDev?

The game generates the procedural map that RustDev runs.

What settings and rules does RustDev have in place?

The name of RustDev does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is RustDev on?

The setup is Rust network protocol 2634 and build 167584 on Windows, and that is RustDev. The same protocol is required to join, and Steam takes care of the update.

Is RustDev online, and how often does it stay up?

Down at the moment: RustDev was last seen 14 days 9 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. It came to Rust Server Rank on 12 October 2026 for the first time.

Where does RustDev sit?

No region comes from RustDev. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 85.67.144.172:28015.

Population

How many players does RustDev usually have?

The last time RustDev was seen was 14 days 9 hours ago; it is offline now.

Where does RustDev place in the rankings?

A seven-day player-hours count places RustDev at #13,989 across every ranked server, within the top 65%.

Connect

What is the way to join RustDev?

Press F1 in Rust to bring up the console, then enter client.connect 85.67.144.172:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167584
Build Build number: 167584.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.