Artist page · Modded · on air
[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 13m ago
- Last week
- No. 12,374
- Peak
- No. 3,825
- Days on chart
- 8
Rank
- 22 Oct12,374
- now3,825
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 vanilla + 0/ 75
- 2 Rustafied.com - AU Main 13/ 100
- 3 Rustafied.com - AU Monday 64/ 100
- 4 Rustopia.gg - AU Main 5/ 150
- 5 Rustafied.com - AU Long 15/ 100
- 6 Rustafied.com - AU Friday 4/ 100
Quick answers
Wipe days
When does [AU] Dead Signal | Monthly wipe?
No rhythm can be read yet from the wipes on record for [AU] Dead Signal | Monthly. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 14 days 23 hours is how long the current world has been up.
Tags
Which Rust Server Rank filters and lists does [AU] Dead Signal | Monthly turn up in?
These Rust Server Rank lists include [AU] Dead Signal | Monthly: Oceania servers, ranked live and Modded Rust server rankings. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it shows up.
What is meant by the tags on [AU] Dead Signal | Monthly?
These are the tags [AU] Dead Signal | Monthly puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on [AU] Dead Signal | Monthly?
[AU] Dead Signal | Monthly runs a procedural map of size 3,000 with seed 12345, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does [AU] Dead Signal | Monthly have in place?
The name of [AU] Dead Signal | Monthly does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which Rust build is [AU] Dead Signal | Monthly running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [AU] Dead Signal | Monthly. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is [AU] Dead Signal | Monthly, and is it online?
You will find [AU] Dead Signal | Monthly online at this moment. About 7 hours ago it restarted last, judged by its reported uptime. Across the last 6 full days it stayed up for 142 of 144 hours, 99% of the time. On 22 October 2026 it first appeared on Rust Server Rank.
What is performance like on [AU] Dead Signal | Monthly?
Its average over the last 48 hours was 99 server fps; 37 was the lowest it went. Up to 48,467 entities sat in the world: buildings, deployables and the rest. It climbed to 2,143 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is [AU] Dead Signal | Monthly hosted?
The name of [AU] Dead Signal | Monthly points to Oceania, even though no region tag is published. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 85.155.189.54:28015 is its address.
Numbers
How many players does [AU] Dead Signal | Monthly usually have?
Right now 0 players are on [AU] Dead Signal | Monthly, with 50 slots in total. It peaked at 5 players in the last seven days, averaging 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.
Where does [AU] Dead Signal | Monthly sit in the Rust server rankings?
The last seven days of player hours rank [AU] Dead Signal | Monthly at #3,824, inside the top 17% of ranked servers.
Join details
What is the way to join [AU] Dead Signal | Monthly?
Press F1 in Rust to bring up the console, then enter client.connect 85.155.189.54:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://radiantplay.com.au.