Artist page · Modded · on air
[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 12m ago
- Last week
- –
- Peak
- No. 5,120
- Days on chart
- 14
Rank
- 3 Oct13,520
- now5,120
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 43/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 48/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 17/ 700
- 5 RustSpain.com | EU Main 1/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4/ 1000
Quick answers
Reset schedule
What should you expect on [4Netplayers] Rust beer test Server 7 when wipe day comes?
The busiest moments of its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd hit its peak.
When does [4Netplayers] Rust beer test Server 7 wipe?
No rhythm can be read yet from the wipes on record for [4Netplayers] Rust beer test Server 7. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 4 days 10 hours.
Lists and filters
Which Rust Server Rank filters and lists does [4Netplayers] Rust beer test Server 7 turn up in?
These Rust Server Rank lists feature [4Netplayers] Rust beer test Server 7: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on [4Netplayers] Rust beer test Server 7?
Here are the tags [4Netplayers] Rust beer test Server 7 publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on [4Netplayers] Rust beer test Server 7?
A procedural map of size 3,650 with seed 281169553 is what [4Netplayers] Rust beer test Server 7 runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does [4Netplayers] Rust beer test Server 7 have in place?
You will not find a gather rate in [4Netplayers] Rust beer test Server 7's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is [4Netplayers] Rust beer test Server 7 running?
On Linux, [4Netplayers] Rust beer test Server 7 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
Is [4Netplayers] Rust beer test Server 7 online, and how often does it stay up?
Right now [4Netplayers] Rust beer test Server 7 is up and taking players. Its own uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 full days it stayed up for 100 of 168 hours, 60% of the time. On 27 September 2026 it first appeared on Rust Server Rank.
How smoothly does [4Netplayers] Rust beer test Server 7 run?
The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 74,639 entities sat in the world: buildings, deployables and the rest. It climbed to 2,434 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
In which location is [4Netplayers] Rust beer test Server 7 hosted?
No region comes from [4Netplayers] Rust beer test Server 7. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 85.14.214.121:28015.
Population
Is [4Netplayers] Rust beer test Server 7 a busy server?
Right now 0 players are on [4Netplayers] Rust beer test Server 7, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 3. The busiest point in the last 48 hours came at 19:00 UTC, averaging 3 players.
What position does [4Netplayers] Rust beer test Server 7 hold among Rust servers?
The last seven days of player hours rank [4Netplayers] Rust beer test Server 7 at #5,123, inside the top 23% of ranked servers.
How to join
How do you get into [4Netplayers] Rust beer test Server 7?
You can type client.connect 85.14.214.121:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.