Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 14 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

GodsForsakenLand

Online 85.134.72.218:28015 checked 2h ago

moddedoxide
This week
15,373down 8.0k
Last week
No. 7,373
Peak
No. 5,791
Days on chart
26
0/ 10
players now
0% full
0
7-day average
peak –
#15,373
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 7 Oct6,398
  2. 14 Oct6,606
  3. 21 Oct7,373
  4. now15,452
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123420:0000:0005:0009:0014:0017:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020020:0000:0005:0009:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC24d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on GodsForsakenLand when wipe day comes?

The busiest moments of its recent wipes averaged 2 players. It took 11 hours from the latest wipe for the crowd to peak.

How often does GodsForsakenLand wipe?

Too few wipes are logged for GodsForsakenLand to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 24 days 21 hours.

Lists and filters

Where does GodsForsakenLand appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include GodsForsakenLand: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on GodsForsakenLand?

Here are the tags GodsForsakenLand publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on GodsForsakenLand?

A procedural map of size 4,500 with seed 9876513 is what GodsForsakenLand runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does GodsForsakenLand have in place?

No gather rate appears in GodsForsakenLand's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is GodsForsakenLand on?

Rust network protocol 2634 and build 166652 is the version, Windows the system, and GodsForsakenLand the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is GodsForsakenLand, and is it online?

You will find GodsForsakenLand online at this moment. Its own uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 full days it stayed up for 159 of 168 hours, 95% of the time. It came to Rust Server Rank on 3 October 2026 for the first time.

Is GodsForsakenLand smooth to play on?

Never below 94, it averaged 124 server fps across the last 48 hours. The world carried as many as 112,784 entities, buildings and deployables among them. Memory use reached 4,945 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is GodsForsakenLand hosted?

No region is published by GodsForsakenLand. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 85.134.72.218:28015 is its address.

Numbers

Is GodsForsakenLand a busy server?

The live picture at GodsForsakenLand: 0 players, 10 slots. It averaged 0 players over the past seven days.

What position does GodsForsakenLand hold among Rust servers?

A seven-day player-hours count places GodsForsakenLand at #15,373 across every ranked server, within the top 69%.

How to join

What is the way to join GodsForsakenLand?

Press F1 in Rust to bring up the console, then enter client.connect 85.134.72.218:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.