Rust Server RankThe weekly server chart
On air 11,716 servers on air 60,383 listening now 3,374 with a crowd 178 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Takaro Dev Rust

Offline 83.134.186.18:28015 checked 3d ago

moddedcarbon
This week
13,691up 360
Last week
No. 14,051
Peak
No. 7,450
Days on chart
37
0/ 10
players now
0% full
0
7-day average
peak 1
#13,691
rank
top 62%
9d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,764
  2. 1 Oct8,696
  3. 8 Oct8,871
  4. 15 Oct15,380
  5. 22 Oct14,051
  6. now13,715
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct15 Oct22 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:10 UTC9d ago 1 – running 0
Thu 1 Oct, 18:30 UTC FW27d ago 1 halved by day 1 17.8 days 1
Thu 1 Oct, 09:58 UTC28d ago 1 – 0.4 days 0
Mon 21 Sep, 20:12 UTC37d ago 0 – 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Takaro Dev Rust when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.

How often does Takaro Dev Rust wipe?

No next wipe can be predicted on Takaro Dev Rust, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 9 days 20 hours.

Lists and filters

Which Rust Server Rank filters and lists does Takaro Dev Rust turn up in?

These Rust Server Rank lists include Takaro Dev Rust: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Takaro Dev Rust?

These are the tags Takaro Dev Rust puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Takaro Dev Rust play?

A procedural map is what Takaro Dev Rust runs, generated by the game.

What settings and rules does Takaro Dev Rust have in place?

You will not find a gather rate in Takaro Dev Rust's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Valve's VAC anti-cheat is switched off.

Server info

What Rust version is Takaro Dev Rust on?

On Linux, Takaro Dev Rust runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Takaro Dev Rust online, and how often does it stay up?

Last seen 3 days 8 hours ago, Takaro Dev Rust is offline as you read this. It was up 59% of the time across the last 7 full days, 99 of 168 hours. The first sighting here was on 21 September 2026, logged by Rust Server Rank.

Where in the world is Takaro Dev Rust based?

There is no region published for Takaro Dev Rust. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 83.134.186.18:28015 is its address.

Player count

Is Takaro Dev Rust a busy server?

Right now Takaro Dev Rust is offline, last seen 3 days 8 hours ago. Averaging 0 players over the last week, it hit a high of 1.

What position does Takaro Dev Rust hold among Rust servers?

The last seven days of player hours rank Takaro Dev Rust at #13,691, inside the top 62% of ranked servers.

How to join

What is the way to join Takaro Dev Rust?

Press F1 in Rust to bring up the console, then enter client.connect 83.134.186.18:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.