Artist page · Modded · on air
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 9m ago
- Last week
- No. 5,412
- Peak
- No. 5,140
- Days on chart
- 31
Rank
- 1 Oct10,141
- 8 Oct5,475
- 15 Oct8,288
- 22 Oct5,412
- now6,387
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 172/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 169/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 82/ 700
- 5 RustSpain.com | EU Main 100/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 244/ 700
Quick answers
Reset schedule
What happens on wipe day at 4Netplayers Jungle Server Test?
Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak.
On what schedule does 4Netplayers Jungle Server Test wipe?
The only wipe on 4Netplayers Jungle Server Test is the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 27 days 20 hours.
Tags
Where does 4Netplayers Jungle Server Test appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature 4Netplayers Jungle Server Test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Jungle Server Test?
Here are the tags 4Netplayers Jungle Server Test publishes, read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
Which map is in play on 4Netplayers Jungle Server Test?
The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does 4Netplayers Jungle Server Test have in place?
The name of 4Netplayers Jungle Server Test does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is 4Netplayers Jungle Server Test running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is 4Netplayers Jungle Server Test. The same protocol is required to join, and Steam takes care of the update.
How dependable is 4Netplayers Jungle Server Test, and is it online?
Right now 4Netplayers Jungle Server Test is up and taking players. Its own uptime figure puts the last restart at roughly 8 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 29 September 2026 for the first time.
How smoothly does 4Netplayers Jungle Server Test run?
Its average over the last 48 hours was 30 server fps; 30 was the lowest it went. The world carried as many as 204,777 entities, buildings and deployables among them. Memory use reached 4,390 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is 4Netplayers Jungle Server Test hosted?
No region comes from 4Netplayers Jungle Server Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 82.223.22.21:23400.
Numbers
How many players does 4Netplayers Jungle Server Test usually have?
Right now 0 players are on 4Netplayers Jungle Server Test, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 17:00 UTC, when it averaged 1 players.
Where does 4Netplayers Jungle Server Test sit in the Rust server rankings?
The last seven days of player hours rank 4Netplayers Jungle Server Test at #6,506, inside the top 29% of ranked servers.
Join details
What is the way to join 4Netplayers Jungle Server Test?
In Rust, press F1 and enter client.connect 82.223.22.21:23400 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.