Rust Server RankThe weekly server chart
On air 11,850 servers on air 85,370 listening now 3,783 with a crowd 296 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 9m ago

moddedoxide
This week
6,506down 1.1k
Last week
No. 5,412
Peak
No. 5,140
Days on chart
31
0/ 10
players now
0% full
0
7-day average
peak 2
#6,506
rank
top 29%
27d ago
last wipe
no schedule published
7d 3h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 1 Oct10,141
  2. 8 Oct5,475
  3. 15 Oct8,288
  4. 22 Oct5,412
  5. now6,387
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at 4Netplayers Jungle Server Test?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak.

On what schedule does 4Netplayers Jungle Server Test wipe?

The only wipe on 4Netplayers Jungle Server Test is the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 27 days 20 hours.

Tags

Where does 4Netplayers Jungle Server Test appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature 4Netplayers Jungle Server Test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on 4Netplayers Jungle Server Test?

Here are the tags 4Netplayers Jungle Server Test publishes, read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on 4Netplayers Jungle Server Test?

The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does 4Netplayers Jungle Server Test have in place?

The name of 4Netplayers Jungle Server Test does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is 4Netplayers Jungle Server Test running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is 4Netplayers Jungle Server Test. The same protocol is required to join, and Steam takes care of the update.

How dependable is 4Netplayers Jungle Server Test, and is it online?

Right now 4Netplayers Jungle Server Test is up and taking players. Its own uptime figure puts the last restart at roughly 8 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 29 September 2026 for the first time.

How smoothly does 4Netplayers Jungle Server Test run?

Its average over the last 48 hours was 30 server fps; 30 was the lowest it went. The world carried as many as 204,777 entities, buildings and deployables among them. Memory use reached 4,390 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is 4Netplayers Jungle Server Test hosted?

No region comes from 4Netplayers Jungle Server Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 82.223.22.21:23400.

Numbers

How many players does 4Netplayers Jungle Server Test usually have?

Right now 0 players are on 4Netplayers Jungle Server Test, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 17:00 UTC, when it averaged 1 players.

Where does 4Netplayers Jungle Server Test sit in the Rust server rankings?

The last seven days of player hours rank 4Netplayers Jungle Server Test at #6,506, inside the top 29% of ranked servers.

Join details

What is the way to join 4Netplayers Jungle Server Test?

In Rust, press F1 and enter client.connect 82.223.22.21:23400 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.