Artist page · Modded
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
- Last week
- No. 7,133
- Peak
- No. 6,632
- Days on chart
- 22
Rank
- 29 Sep10,298
- 6 Oct7,490
- 13 Oct7,133
- now15,244
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 27/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18/ 700
- 5 RustSpain.com | EU Main 5/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2/ 1000
Quick answers
Wipe times
What happens on wipe day at Private Rust Development - 641 Blueprints?
1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak.
When does Private Rust Development - 641 Blueprints wipe?
Too few wipes are logged for Private Rust Development - 641 Blueprints to reveal its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 25 days 9 hours.
Tag guide
Where does Private Rust Development - 641 Blueprints appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Private Rust Development - 641 Blueprints: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on Private Rust Development - 641 Blueprints?
The game's server browser picks up the tags Private Rust Development - 641 Blueprints publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Private Rust Development - 641 Blueprints?
The game generates the procedural map that Private Rust Development - 641 Blueprints runs.
What settings and rules does Private Rust Development - 641 Blueprints have in place?
No gather rate appears in Private Rust Development - 641 Blueprints's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched off.
About the server
Which Rust build is Private Rust Development - 641 Blueprints running?
The setup is Rust network protocol 2634 and build 167398 on Windows, and that is Private Rust Development - 641 Blueprints. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Private Rust Development - 641 Blueprints, and is it online now?
You will find Private Rust Development - 641 Blueprints offline right now, with its last sighting 15 days 2 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 29 September 2026, logged by Rust Server Rank.
In which location is Private Rust Development - 641 Blueprints hosted?
No region is published by Private Rust Development - 641 Blueprints. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 82.17.236.46:28115 is its address.
Player count
Is Private Rust Development - 641 Blueprints a busy server?
Right now Private Rust Development - 641 Blueprints is offline, last seen 15 days 2 hours ago.
Where does Private Rust Development - 641 Blueprints sit in the Rust server rankings?
A seven-day player-hours count places Private Rust Development - 641 Blueprints at #15,244 across every ranked server, within the top 71%.
Connect
How do you get into Private Rust Development - 641 Blueprints?
Press F1 in Rust to bring up the console, then enter client.connect 82.17.236.46:28115. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.