Rust Server RankThe weekly server chart
On air 11,701 servers on air 40,419 listening now 3,002 with a crowd 95 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Private Rust Development - 641 Blueprints

Offline 82.17.236.46:28115 checked 15d ago

moddedcarbon
This week
15,244down 8.1k
Last week
No. 7,133
Peak
No. 6,632
Days on chart
22
0/ 10
players now
0% full
0
7-day average
peak –
#15,244
rank
top 71%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 29 Sep10,298
  2. 6 Oct7,490
  3. 13 Oct7,133
  4. now15,244
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:25 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 31/ 225
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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Private Rust Development - 641 Blueprints?

1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak.

When does Private Rust Development - 641 Blueprints wipe?

Too few wipes are logged for Private Rust Development - 641 Blueprints to reveal its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 25 days 9 hours.

Tag guide

Where does Private Rust Development - 641 Blueprints appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Private Rust Development - 641 Blueprints: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on Private Rust Development - 641 Blueprints?

The game's server browser picks up the tags Private Rust Development - 641 Blueprints publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on Private Rust Development - 641 Blueprints?

The game generates the procedural map that Private Rust Development - 641 Blueprints runs.

What settings and rules does Private Rust Development - 641 Blueprints have in place?

No gather rate appears in Private Rust Development - 641 Blueprints's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched off.

About the server

Which Rust build is Private Rust Development - 641 Blueprints running?

The setup is Rust network protocol 2634 and build 167398 on Windows, and that is Private Rust Development - 641 Blueprints. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Private Rust Development - 641 Blueprints, and is it online now?

You will find Private Rust Development - 641 Blueprints offline right now, with its last sighting 15 days 2 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 29 September 2026, logged by Rust Server Rank.

In which location is Private Rust Development - 641 Blueprints hosted?

No region is published by Private Rust Development - 641 Blueprints. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 82.17.236.46:28115 is its address.

Player count

Is Private Rust Development - 641 Blueprints a busy server?

Right now Private Rust Development - 641 Blueprints is offline, last seen 15 days 2 hours ago.

Where does Private Rust Development - 641 Blueprints sit in the Rust server rankings?

A seven-day player-hours count places Private Rust Development - 641 Blueprints at #15,244 across every ranked server, within the top 71%.

Connect

How do you get into Private Rust Development - 641 Blueprints?

Press F1 in Rust to bring up the console, then enter client.connect 82.17.236.46:28115. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167398
Build Running game build 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.