Artist page · Modded
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
- Last week
- No. 7,837
- Peak
- No. 7,175
- Days on chart
- 24
Rank
- 22 Sep9,361
- 29 Sep8,754
- 6 Oct7,837
- now13,767
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46/ 700
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 18/ 1000
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 176/ 700
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 76/ 1000
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 10/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 160/ 1000
Quick answers
Reset schedule
What happens on wipe day at Production-test-server?
1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. If the crowd did not hold, it was under half by day 2.
When does Production-test-server wipe?
The only wipe on Production-test-server is the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 22 days 21 hours. Wipes are set to monthly, as its tags state.
Tag guide
Where does Production-test-server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Production-test-server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Production-test-server?
Here are the tags Production-test-server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166652 (Build): Running game build 166652; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
What rules apply on Production-test-server, and what settings does it use?
You will not find a gather rate in Production-test-server's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Carbon. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is Production-test-server on?
The setup is Rust network protocol 2634 and build 166652 on Windows, and that is Production-test-server. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Production-test-server, and is it online now?
Down at the moment: Production-test-server was last seen 22 days 19 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 14 September 2026 it first appeared on Rust Server Rank.
In which location is Production-test-server hosted?
There is no region published for Production-test-server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 81.141.211.204:28015.
Player count
Is Production-test-server a busy server?
The last time Production-test-server was seen was 22 days 19 hours ago; it is offline now.
What position does Production-test-server hold among Rust servers?
A seven-day player-hours count places Production-test-server at #13,767 across every ranked server, within the top 61%.
Connect
How do you get into Production-test-server?
You can type client.connect 81.141.211.204:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.