Rust Server RankThe weekly server chart
On air 11,617 servers on air 40,309 listening now 2,963 with a crowd 87 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Hunter's Cove

Offline 79.127.254.131:28015 checked 3h ago

moddedoxide
This week
8,406down 131
Last week
No. 8,275
Peak
No. 6,309
Days on chart
32
1/ 1
players now
100% full
1
7-day average
peak 1
#8,406
rank
top 38%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep9,339
  2. 30 Sep6,783
  3. 7 Oct10,427
  4. 22 Oct8,275
  5. now9,449
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75102:0003:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC3d ago 1 – running 1
Tue 20 Oct, 02:54 UTC9d ago 1 held half 6 days 1
Sat 17 Oct, 02:31 UTC12d ago 1 held half 3 days 1
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 1 Oct, 00:34 UTC28d ago 1 – 16.1 days 1
Tue 29 Sep, 22:54 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 06:47 UTC30d ago 1 – 0.7 days 1
Fri 25 Sep, 05:48 UTC34d ago – – 4 days 1
Thu 24 Sep, 01:03 UTC35d ago – – 1.2 days 0
Sat 12 Sep, 02:23 UTC47d ago – – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Hunter's Cove?

1 players is the average busiest figure across its recent wipes. 1 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

On what schedule does Hunter's Cove wipe?

Hunter's Cove picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 3 days 4 hours.

Lists and filters

Which Rust Server Rank filters and lists does Hunter's Cove turn up in?

These Rust Server Rank lists feature Hunter's Cove: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Hunter's Cove?

Here are the tags Hunter's Cove publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

What rules apply on Hunter's Cove, and what settings does it use?

The name of Hunter's Cove does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

Server info

What Rust version is Hunter's Cove on?

On Windows, Hunter's Cove runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How dependable is Hunter's Cove, and is it online?

Down at the moment: Hunter's Cove was last seen 3 hours ago. Across the last 7 full days it stayed up for 7 of 168 hours, 4% of the time. It came to Rust Server Rank on 17 September 2026 for the first time.

Where in the world is Hunter's Cove based?

No region is published by Hunter's Cove. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 79.127.254.131:28015.

Population

How many players does Hunter's Cove usually have?

Right now Hunter's Cove is offline, last seen 3 hours ago. It peaked at 1 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 03:00 UTC, when it averaged 1 players.

Where does Hunter's Cove place in the rankings?

A seven-day player-hours count places Hunter's Cove at #8,406 across every ranked server, within the top 38%.

Join details

How do you get into Hunter's Cove?

In Rust, press F1 and enter client.connect 79.127.254.131:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.