Artist page · Modded · on air
CRYMAP_TEST
Online 78.24.41.96:28025 checked 12m ago
- Last week
- No. 7,217
- Peak
- No. 4,456
- Days on chart
- 39
Rank
- 23 Sep6,483
- 30 Sep6,659
- 7 Oct6,179
- 14 Oct5,174
- 21 Oct7,217
- now4,456
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 13d 12hTue 10 Nov, 22:55 UTC
- 27d 12hTue 24 Nov, 22:55 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 41d 12hTue 8 Dec, 22:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:55 UTC11h ago | – | – | running | 3 |
| Sun 18 Oct, 12:14 UTC9d ago | 2 | halved by day 5 | 9.4 days | 0 |
| Wed 14 Oct, 22:19 UTC13d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC19d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC21d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC24d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC27d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC40d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC43d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 1/ 100
- 2 [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 77/ 999
- 3 [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | 50/ 999
- 4 [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes 97/ 150
- 5 Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA 49/ 100
- 6 AQRUX RUST BUILD | CREATIVE | SANDBOX 41/ 100
Quick answers
Wipe days
What happens on wipe day at CRYMAP_TEST?
Averaged over its recent wipes, the crowd reached 3 at the peak. It took 25 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. If the crowd did not hold, it was under half by day 3.
On what schedule does CRYMAP_TEST wipe?
CRYMAP_TEST's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 11 hours. Its tags give a wipe schedule of one wipe every two weeks.
Lists and filters
Which Rust Server Rank filters and lists does CRYMAP_TEST turn up in?
These Rust Server Rank lists include CRYMAP_TEST: Modded Rust server rankings, Best Rust build servers and Rust creative servers, ranked. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags on CRYMAP_TEST?
These are the tags CRYMAP_TEST puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^c (Creative): You build what you like and gather nothing: sandbox rules; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on CRYMAP_TEST?
A procedural map of size 2,500 with seed 1337 is what CRYMAP_TEST runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: Custom Map.
What rules apply on CRYMAP_TEST, and what settings does it use?
You will not find a gather rate in CRYMAP_TEST's name. Up to 8 players per group, which is the game's default. build & creative is the game mode, you build in a sandbox and gather nothing. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is CRYMAP_TEST on?
On Linux, CRYMAP_TEST runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
How reliable is CRYMAP_TEST, and is it online now?
CRYMAP_TEST is live as you read this. Going by the uptime it reports, the last restart was about 9 hours ago. It was up 75% of the time across the last 7 full days, 126 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on CRYMAP_TEST?
Its average over the last 48 hours was 192 server fps; 183 was the lowest it went. Up to 30,648 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,515 MB. What you feel as lag is low fps and an entity count on the way up.
In which location is CRYMAP_TEST hosted?
No region is published by CRYMAP_TEST. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 78.24.41.96:28025.
Numbers
What kind of population does CRYMAP_TEST carry?
Of 20 slots on CRYMAP_TEST, 0 are taken at the moment. Averaging 1 players over the last week, it hit a high of 5. At 16:00 UTC it saw its busiest spell of the last 48 hours, averaging 3 players.
Where does CRYMAP_TEST place in the rankings?
A seven-day player-hours count places CRYMAP_TEST at #4,465 across every ranked server, within the top 20%.
How to join
What is the way to join CRYMAP_TEST?
Press F1 in Rust to bring up the console, then enter client.connect 78.24.41.96:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.