Artist page · Modded
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
- Last week
- No. 9,463
- Peak
- No. 9,340
- Days on chart
- 12
Rank
- 20 Oct9,463
- now13,797
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 184/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 121/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 176/ 225
- 4 RustSpain.com | EU Main 29/ 200
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 150/ 700
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 54/ 1000
Quick answers
Wipe days
What happens on wipe day at [LOCAL] GameTeam PvE - acceptance?
The busiest moments of its recent wipes averaged 1 players. It took 1 hours from the latest wipe for the crowd to peak.
When does [LOCAL] GameTeam PvE - acceptance wipe?
No rhythm can be read yet from the wipes on record for [LOCAL] GameTeam PvE - acceptance. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 10 days 6 hours is how long the current world has been up.
Tag guide
Where does [LOCAL] GameTeam PvE - acceptance appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature [LOCAL] GameTeam PvE - acceptance: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do [LOCAL] GameTeam PvE - acceptance's tags tell you?
These are the tags [LOCAL] GameTeam PvE - acceptance puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It holds 4 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does [LOCAL] GameTeam PvE - acceptance play?
Generated by the game, the map on [LOCAL] GameTeam PvE - acceptance is procedural.
What settings and rules does [LOCAL] GameTeam PvE - acceptance have in place?
You will not find a gather rate in [LOCAL] GameTeam PvE - acceptance's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is [LOCAL] GameTeam PvE - acceptance on?
The setup is Rust network protocol 2634 and build 167398 on Linux, and that is [LOCAL] GameTeam PvE - acceptance. The same protocol is required to join, and Steam takes care of the update.
How dependable is [LOCAL] GameTeam PvE - acceptance, and is it online?
You will find [LOCAL] GameTeam PvE - acceptance offline right now, with its last sighting 7 days 5 hours ago. 1 of 168 hours is 1% of the time over the last 7 full days. On 16 October 2026 it first appeared on Rust Server Rank.
Where does [LOCAL] GameTeam PvE - acceptance sit?
No region is published by [LOCAL] GameTeam PvE - acceptance. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 77.48.176.80:28015.
Population
Is [LOCAL] GameTeam PvE - acceptance a busy server?
Offline at the moment, [LOCAL] GameTeam PvE - acceptance was last seen 7 days 5 hours ago. Averaging 1 players over the last week, it hit a high of 1.
Where does [LOCAL] GameTeam PvE - acceptance place in the rankings?
The last seven days of player hours rank [LOCAL] GameTeam PvE - acceptance at #13,857, inside the top 63% of ranked servers.
How to join
How do you get into [LOCAL] GameTeam PvE - acceptance?
In Rust, press F1 and enter client.connect 77.48.176.80:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.