Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Listening figures
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Sound check
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Tour dates
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.3 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
The first 48 hours of its last wipes
Sun 4 OctSat 3 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Discography
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 05:31 UTC24d ago
0
–
running
0
Sat 3 Oct, 22:26 UTC24d ago
0
–
0.3 days
0
Sat 3 Oct, 14:42 UTC25d ago
0
–
0.3 days
0
Sat 3 Oct, 06:43 UTC25d ago
0
–
0.3 days
0
Fri 2 Oct, 22:05 UTC25d ago
0
–
0.4 days
0
Fri 2 Oct, 15:22 UTC26d ago
0
–
0.3 days
0
Fri 2 Oct, 08:36 UTC26d ago
0
–
0.3 days
0
Thu 1 Oct, 16:36 UTC27d ago
0
–
0.7 days
0
Wed 30 Sep, 12:51 UTC28d ago
0
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Fans also like
Similar servers
the same kind of game, then region, group limit, rate and wipes
What should you expect on My Untitled Rust Server when wipe day comes?
Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.
When does My Untitled Rust Server wipe?
There is no telling the next wipe on My Untitled Rust Server: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 24 days 13 hours.
Lists and filters
Which Rust Server Rank filters and lists does My Untitled Rust Server turn up in?
These Rust Server Rank lists include My Untitled Rust Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do My Untitled Rust Server's tags tell you?
These are the tags My Untitled Rust Server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs162929 (Build): The build is 162929; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on My Untitled Rust Server?
A procedural map of size 3,250 with seed 1337 is what My Untitled Rust Server runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.
What rules apply on My Untitled Rust Server, and what settings does it use?
You will not find a gather rate in My Untitled Rust Server's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is My Untitled Rust Server on?
The setup is Rust network protocol 2633 and build 162929 on Linux, and that is My Untitled Rust Server. The same protocol is required to join, and Steam takes care of the update.
How reliable is My Untitled Rust Server, and is it online now?
Last seen 24 days 13 hours ago, My Untitled Rust Server is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where in the world is My Untitled Rust Server based?
No region comes from My Untitled Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 77.42.34.243:28050 is its address.
Numbers
How many players does My Untitled Rust Server usually have?
Offline at the moment, My Untitled Rust Server was last seen 24 days 13 hours ago.
Where does My Untitled Rust Server place in the rankings?
Over the last seven days, My Untitled Rust Server has clocked the player hours that put it at #15,996, inside the top 71% of all ranked servers.
How to join
What is the way to join My Untitled Rust Server?
You can type client.connect 77.42.34.243:28050 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.
Genre tags
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeSurvival, standard Rust style.
mp1
Max playersCapacity: 1 slots.
ts8
Group limitTeams hold at most 8, as the game sets by default.
v2633
ProtocolProtocol 2633 is required, so your game must be on that version.
cs162929
BuildThe build is 162929.
ptrak
NetworkingIt runs on RakNet, Rust's usual network layer.
$r?
Region codeRegion code: none set.
Mods and access
^o
OxideOxide (uMod), the plugin framework, is running here.
^z
ModdedModded is where it is listed, because plugins or settings change the game.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.