Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Listening figures
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Sound check
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Tour dates
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.3 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Discography
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 17:43 UTC25d ago
0
–
running
0
Sat 3 Oct, 07:53 UTC25d ago
0
–
0.4 days
0
Fri 2 Oct, 19:06 UTC26d ago
0
–
0.5 days
0
Fri 2 Oct, 12:57 UTC26d ago
0
–
0.3 days
0
Fri 2 Oct, 06:31 UTC26d ago
0
–
0.3 days
0
Fri 2 Oct, 00:26 UTC26d ago
0
–
0.3 days
0
Thu 1 Oct, 17:04 UTCFW27d ago
0
–
0.3 days
0
Wed 30 Sep, 12:50 UTC28d ago
0
–
1.2 days
0
Wed 30 Sep, 05:10 UTC28d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Fans also like
Similar servers
the same kind of game, then region, group limit, rate and wipes
What should you expect on My Untitled Rust Server when wipe day comes?
The busiest moments of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
On what schedule does My Untitled Rust Server wipe?
No next wipe can be predicted on My Untitled Rust Server, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 24 days 23 hours is how long the current world has been up.
Tags
Where does My Untitled Rust Server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature My Untitled Rust Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do My Untitled Rust Server's tags tell you?
Here are the tags My Untitled Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs162929 (Build): Build number: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does My Untitled Rust Server play?
The map on My Untitled Rust Server is procedural, size 3,351, seed 1337, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.
What rules apply on My Untitled Rust Server, and what settings does it use?
The name of My Untitled Rust Server does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is My Untitled Rust Server on?
Rust network protocol 2633 and build 162929 is the version, Linux the system, and My Untitled Rust Server the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is My Untitled Rust Server, and is it online?
Last seen 24 days 23 hours ago, My Untitled Rust Server is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.
In which location is My Untitled Rust Server hosted?
No region is published by My Untitled Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 77.42.34.243:28040.
Numbers
Is My Untitled Rust Server a busy server?
Right now My Untitled Rust Server is offline, last seen 24 days 23 hours ago.
What position does My Untitled Rust Server hold among Rust servers?
The last seven days of player hours rank My Untitled Rust Server at #16,006, inside the top 70% of ranked servers.
Connect
What is the way to join My Untitled Rust Server?
In Rust, press F1 and enter client.connect 77.42.34.243:28040 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.
Genre tags
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp1
Max playersIt holds 1 players.
ts8
Group limitTeams hold at most 8, as the game sets by default.
v2633
ProtocolYour game has to match protocol 2633 to get in.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code: none set.
Mods and access
^o
OxideOxide (uMod), the plugin framework, is running here.
^z
ModdedThe game is changed by plugins or settings, and the browser files it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.