Rust Server RankThe weekly server chart
On air 11,612 servers on air 35,778 listening now 2,872 with a crowd 60 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 6m ago

moddedoxide
This week
15,420down 247
Last week
No. 15,173
Peak
No. 15,125
Days on chart
39
0/ 5
players now
0% full
0
7-day average
peak –
#15,420
rank
top 69%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. 30 Sep15,586
  3. 7 Oct16,709
  4. 14 Oct15,922
  5. 21 Oct15,173
  6. now15,414
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

24 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC19d ago 0 – running 0
Mon 14 Sep, 23:46 UTC43d ago 0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average 43/ 100
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 30/ 50
  3. 3 [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 17/ 100
  4. 4 [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average 12/ 175
  5. 5 Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average 15/ 150
  6. 6 Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 8/ 90
The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Atlantis 2.0 (US-East, Testing)?

Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Atlantis 2.0 (US-East, Testing) wipe?

The record of wipes on Atlantis 2.0 (US-East, Testing) is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 19 days 2 hours is how long the current world has been up.

Tags

Where does Atlantis 2.0 (US-East, Testing) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Atlantis 2.0 (US-East, Testing): Modded Rust server rankings and Best US Rust servers. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Atlantis 2.0 (US-East, Testing)?

These are the tags Atlantis 2.0 (US-East, Testing) puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167231 (Build): Running game build 167231; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on Atlantis 2.0 (US-East, Testing)?

A procedural map of size 3,000 with seed 6645 is what Atlantis 2.0 (US-East, Testing) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does Atlantis 2.0 (US-East, Testing) have in place?

No gather rate appears in Atlantis 2.0 (US-East, Testing)'s name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is Atlantis 2.0 (US-East, Testing) on?

The setup is Rust network protocol 2634 and build 167231 on Linux, and that is Atlantis 2.0 (US-East, Testing). Steam keeps it updated, but your game has to be on the same protocol to join.

Is Atlantis 2.0 (US-East, Testing) online, and how often does it stay up?

You will find Atlantis 2.0 (US-East, Testing) online at this moment. Going by the uptime it reports, the last restart was about 19 days 1 hours ago. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does Atlantis 2.0 (US-East, Testing) run?

The last 48 hours gave an average of 216 server fps, with a floor of 150. The world carried as many as 45,875 entities, buildings and deployables among them. At its highest, memory use hit 3,803 MB. Players call it lag: fps falling and entities piling up.

Where does Atlantis 2.0 (US-East, Testing) sit?

The name of Atlantis 2.0 (US-East, Testing) points to North America, even though no region tag is published. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 76.26.69.18:28025 is its address.

Population

How many players does Atlantis 2.0 (US-East, Testing) usually have?

Right now 0 players are on Atlantis 2.0 (US-East, Testing), with 5 slots in total. It averaged 0 players over the past seven days.

Where does Atlantis 2.0 (US-East, Testing) sit in the Rust server rankings?

The last seven days of player hours rank Atlantis 2.0 (US-East, Testing) at #15,420, inside the top 69% of ranked servers.

Join details

How do you get into Atlantis 2.0 (US-East, Testing)?

Press F1 in Rust to bring up the console, then enter client.connect 76.26.69.18:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The slot count is 5.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167231
Build Running game build 167231.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.