Rust Server RankThe weekly server chart
On air 11,669 servers on air 52,726 listening now 3,296 with a crowd 86 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Dustsackies Test Server

Offline 75.133.62.211:28015 checked 36m ago

moddedcarbon
This week
9,154up 6.0k
Last week
No. 15,173
Peak
No. 7,949
Days on chart
39
0/ 50
players now
0% full
0
7-day average
peak 1
#9,154
rank
top 41%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep8,880
  2. 30 Sep11,446
  3. 7 Oct10,792
  4. 14 Oct10,081
  5. 21 Oct15,173
  6. now9,154
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Dustsackies Test Server when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. It took 1 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. On the wipes that did not hold, the fall below half came by day 1.

When does Dustsackies Test Server wipe?

Dustsackies Test Server picks irregular times to wipe, so no next date can be forecast. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 4 days 12 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Dustsackies Test Server turn up in?

These Rust Server Rank lists include Dustsackies Test Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do Dustsackies Test Server's tags tell you?

Here are the tags Dustsackies Test Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on Dustsackies Test Server?

The map on Dustsackies Test Server is procedural, size 5,800, seed 1, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Custom Map.

What settings and rules does Dustsackies Test Server have in place?

You will not find a gather rate in Dustsackies Test Server's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.

Server info

What Rust version is Dustsackies Test Server on?

On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Dustsackies Test Server online, and how often does it stay up?

You will find Dustsackies Test Server offline right now, with its last sighting 36 minutes ago. Its own uptime figure puts the last restart at roughly 22 hours ago. 99 of 168 hours is 59% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does Dustsackies Test Server run?

Its average over the last 48 hours was 99 server fps; 63 was the lowest it went. Up to 79,535 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 3,955 MB. Players call it lag: fps falling and entities piling up.

In which location is Dustsackies Test Server hosted?

There is no region published for Dustsackies Test Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 75.133.62.211:28015.

Player count

How many players does Dustsackies Test Server usually have?

The last time Dustsackies Test Server was seen was 36 minutes ago; it is offline now. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 22:00 UTC, when it averaged 1 players.

What position does Dustsackies Test Server hold among Rust servers?

Over the last seven days, Dustsackies Test Server has clocked the player hours that put it at #9,154, inside the top 41% of all ranked servers.

Join details

What is the way to join Dustsackies Test Server?

In Rust, press F1 and enter client.connect 75.133.62.211:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.