Artist page · Modded · on air
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 9m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 116/ 2000
- 2 Chrayntopia ♡ ︎PvE | RP | PvP 22/ 200
- 3 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 17/ 200
- 4 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 5/ 200
- 5 Zombie Land PVE Monthly | Raids | Skills | Custom Maps 13/ 100
- 6 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 55/ 100
Quick answers
Reset schedule
How often does {TNT}SQUADs - Rusty but not old wipe?
No rhythm can be read yet from the wipes on record for {TNT}SQUADs - Rusty but not old. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 53 days 23 hours is how long the current world has been up.
Tags
Where does {TNT}SQUADs - Rusty but not old appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include {TNT}SQUADs - Rusty but not old: Modded Rust server rankings, Rust PvE servers, ranked and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on {TNT}SQUADs - Rusty but not old?
These are the tags {TNT}SQUADs - Rusty but not old puts out, and the game's server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is where the browser lists it. At the top of this page, the tags show the players now, the queue and the time the world was made.
Map and rules
Which map is in play on {TNT}SQUADs - Rusty but not old?
The map on {TNT}SQUADs - Rusty but not old is procedural, size 3,100, seed 1145457653, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does {TNT}SQUADs - Rusty but not old have in place?
The name of {TNT}SQUADs - Rusty but not old does not state a gather rate. 8 players is the group limit, the default in the game. pve is the game mode, no player-versus-player fighting. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.
Server info
What Rust version is {TNT}SQUADs - Rusty but not old on?
On Linux, {TNT}SQUADs - Rusty but not old runs Rust network protocol 2633 and build 165217. Steam keeps it updated, but your game has to be on the same protocol to join.
Is {TNT}SQUADs - Rusty but not old online, and how often does it stay up?
Right now {TNT}SQUADs - Rusty but not old is up and taking players. About 5 days 22 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on {TNT}SQUADs - Rusty but not old?
The last 48 hours gave an average of 121 server fps, with a floor of 92. Buildings, deployables and everything else added up to as many as 56,709 entities. Memory use reached 3,255 MB at its peak. Players call it lag: fps falling and entities piling up.
Where does {TNT}SQUADs - Rusty but not old sit?
The NA tag is what {TNT}SQUADs - Rusty but not old uses to list itself in North America. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 74.91.127.81:35215.
Population
Is {TNT}SQUADs - Rusty but not old a busy server?
The live picture at {TNT}SQUADs - Rusty but not old: 0 players, 10 slots. The seven-day average for players is 0.
Where does {TNT}SQUADs - Rusty but not old sit in the Rust server rankings?
The last seven days of player hours put {TNT}SQUADs - Rusty but not old at #15,338, within the top 69% of ranked servers and at #1,508 in North America.
Join details
What is the way to join {TNT}SQUADs - Rusty but not old?
Press F1 in Rust to bring up the console, then enter client.connect 74.91.127.81:35215. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.