Rust Server RankThe weekly server chart
On air 11,623 servers on air 39,438 listening now 2,939 with a crowd 88 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 10h ago

moddedcarbon
This week
10,192NEW
Last week
–
Peak
No. 9,908
Days on chart
19
0/ 100
players now
0% full
0
7-day average
peak 1
#10,192
rank
top 46%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 13 Oct10,082
  2. 20 Oct14,776
  3. now10,181
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 112/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 40/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 12/ 1000
The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at KSK-Labs Testing?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.

How often does KSK-Labs Testing wipe?

No next wipe can be predicted on KSK-Labs Testing, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 5 days 6 hours.

Tag guide

Which Rust Server Rank filters and lists does KSK-Labs Testing turn up in?

These Rust Server Rank lists feature KSK-Labs Testing: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it shows up.

What is meant by the tags on KSK-Labs Testing?

These are the tags KSK-Labs Testing puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does KSK-Labs Testing play?

A procedural map of size 3,500 with seed 10 is what KSK-Labs Testing runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on KSK-Labs Testing, and what settings does it use?

The name of KSK-Labs Testing does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is KSK-Labs Testing running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is KSK-Labs Testing. To join, your game must be on the same protocol; Steam handles that update.

How reliable is KSK-Labs Testing, and is it online now?

Last seen 10 hours ago, KSK-Labs Testing is offline as you read this. About 23 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 57 of 168 hours, 34% of the time. It came to Rust Server Rank on 9 October 2026 for the first time.

How smoothly does KSK-Labs Testing run?

Never below 120, it averaged 146 server fps across the last 48 hours. Up to 71,215 entities sat in the world: buildings, deployables and the rest. It climbed to 2,483 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is KSK-Labs Testing hosted?

No region is published by KSK-Labs Testing. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 74.130.231.139:28025 is its address.

Population

Is KSK-Labs Testing a busy server?

Offline at the moment, KSK-Labs Testing was last seen 10 hours ago. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

What position does KSK-Labs Testing hold among Rust servers?

Over the last seven days, KSK-Labs Testing has clocked the player hours that put it at #10,192, inside the top 46% of all ranked servers.

Join details

What is the way to join KSK-Labs Testing?

Press F1 in Rust to bring up the console, then enter client.connect 74.130.231.139:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.