Artist page · Modded
KSK-Labs Testing
Offline 74.130.231.139:28025 checked 10h ago
- Last week
- –
- Peak
- No. 9,908
- Days on chart
- 19
Rank
- 13 Oct10,082
- 20 Oct14,776
- now10,181
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC15d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 77/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 112/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 40/ 700
- 5 RustSpain.com | EU Main 4/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12/ 1000
Quick answers
Reset schedule
What happens on wipe day at KSK-Labs Testing?
Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.
How often does KSK-Labs Testing wipe?
No next wipe can be predicted on KSK-Labs Testing, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 5 days 6 hours.
Tag guide
Which Rust Server Rank filters and lists does KSK-Labs Testing turn up in?
These Rust Server Rank lists feature KSK-Labs Testing: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it shows up.
What is meant by the tags on KSK-Labs Testing?
These are the tags KSK-Labs Testing puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does KSK-Labs Testing play?
A procedural map of size 3,500 with seed 10 is what KSK-Labs Testing runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on KSK-Labs Testing, and what settings does it use?
The name of KSK-Labs Testing does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. Anti-cheat: Valve's VAC is on.
Server info
Which Rust build is KSK-Labs Testing running?
The setup is Rust network protocol 2635 and build 168909 on Windows, and that is KSK-Labs Testing. To join, your game must be on the same protocol; Steam handles that update.
How reliable is KSK-Labs Testing, and is it online now?
Last seen 10 hours ago, KSK-Labs Testing is offline as you read this. About 23 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 57 of 168 hours, 34% of the time. It came to Rust Server Rank on 9 October 2026 for the first time.
How smoothly does KSK-Labs Testing run?
Never below 120, it averaged 146 server fps across the last 48 hours. Up to 71,215 entities sat in the world: buildings, deployables and the rest. It climbed to 2,483 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is KSK-Labs Testing hosted?
No region is published by KSK-Labs Testing. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 74.130.231.139:28025 is its address.
Population
Is KSK-Labs Testing a busy server?
Offline at the moment, KSK-Labs Testing was last seen 10 hours ago. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
What position does KSK-Labs Testing hold among Rust servers?
Over the last seven days, KSK-Labs Testing has clocked the player hours that put it at #10,192, inside the top 46% of all ranked servers.
Join details
What is the way to join KSK-Labs Testing?
Press F1 in Rust to bring up the console, then enter client.connect 74.130.231.139:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.