Rust Server RankThe weekly server chart
On air 11,747 servers on air 58,097 listening now 3,441 with a crowd 135 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

TestServer

Offline 73.34.19.41:28015 checked 14h ago

moddedoxide
This week
9,211NEW
Last week
–
Peak
No. 5,662
Days on chart
22
0/ 2
players now
0% full
1
7-day average
peak 1
#9,211
rank
top 41%
20h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 28 Sep15,493
  2. 5 Oct7,604
  3. 12 Oct5,662
  4. now15,602
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct11 Oct15 Oct19 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75101:0003:0004:0006:0007:0009:00Wiped Tue 27 Oct, 02:53 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:55 UTC22h ago – – running 0
Thu 8 Oct, 05:39 UTC19d ago 1 – – 1
Sun 4 Oct, 02:36 UTC23d ago 1 held half 4.1 days 0
Wed 30 Sep, 04:10 UTC27d ago 0 – 3.9 days 0
Mon 28 Sep, 20:21 UTC29d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on TestServer when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

How often does TestServer wipe?

No next wipe can be predicted on TestServer, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 20 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does TestServer turn up in?

These Rust Server Rank lists feature TestServer: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on TestServer?

The game's server browser picks up the tags TestServer publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does TestServer play?

Generated by the game, the map on TestServer is procedural.

What rules apply on TestServer, and what settings does it use?

The name of TestServer does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server info

What Rust version is TestServer on?

On Windows, TestServer runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is TestServer, and is it online now?

Down at the moment: TestServer was last seen 14 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 28 September 2026 it first appeared on Rust Server Rank.

In which location is TestServer hosted?

No region is published by TestServer. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 73.34.19.41:28015.

Numbers

What kind of population does TestServer carry?

Offline at the moment, TestServer was last seen 14 hours ago. Averaging 1 players over the last week, it hit a high of 1. At 06:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does TestServer place in the rankings?

The last seven days of player hours rank TestServer at #9,211, inside the top 41% of ranked servers.

Connect

How do you get into TestServer?

You can type client.connect 73.34.19.41:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.