Artist page · Modded
RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
- Last week
- –
- Peak
- No. 8,664
- Days on chart
- 5
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 81/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 144/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 141/ 700
- 6 RustSpain.com | EU Main 347/ 350
Quick answers
Wipe times
When does RCS measurement (local) wipe?
No rhythm can be read yet from the wipes on record for RCS measurement (local). The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 4 days 21 hours is how long the current world has been up.
Tag guide
Where does RCS measurement (local) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include RCS measurement (local): Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on RCS measurement (local)?
These are the tags RCS measurement (local) puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Map and rules
On what map does RCS measurement (local) play?
Generated by the game, the map on RCS measurement (local) is procedural.
What rules apply on RCS measurement (local), and what settings does it use?
No gather rate appears in RCS measurement (local)'s name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is off.
Server info
What Rust version is RCS measurement (local) on?
On Windows, RCS measurement (local) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
Is RCS measurement (local) online, and how often does it stay up?
Last seen 3 days 5 hours ago, RCS measurement (local) is offline as you read this. 37 of 96 hours is 39% of the time over the last 4 full days. On 24 October 2026 it first appeared on Rust Server Rank.
Where in the world is RCS measurement (local) based?
No region is published by RCS measurement (local). Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 73.213.125.58:28015 is its address.
Player count
Is RCS measurement (local) a busy server?
Offline at the moment, RCS measurement (local) was last seen 3 days 5 hours ago. Averaging 0 players over the last week, it hit a high of 1.
What position does RCS measurement (local) hold among Rust servers?
A seven-day player-hours count places RCS measurement (local) at #8,621 across every ranked server, within the top 39%.
Join details
What is the way to join RCS measurement (local)?
In Rust, press F1 and enter client.connect 73.213.125.58:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.