Artist page · Modded · on air
Lost Lives | Development Server
Online 73.0.98.12:28015 checked 13m ago
- Last week
- No. 7,330
- Peak
- No. 7,305
- Days on chart
- 10
Rank
- 22 Oct7,330
- now11,078
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 103/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 151/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 45/ 700
- 5 RustSpain.com | EU Main 5/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19/ 1000
Quick answers
Wipe times
What happens on wipe day at Lost Lives | Development Server?
The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does Lost Lives | Development Server wipe?
The record of wipes on Lost Lives | Development Server is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 8 days 11 hours.
Lists and filters
Where does Lost Lives | Development Server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Lost Lives | Development Server: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.
What do Lost Lives | Development Server's tags tell you?
Here are the tags Lost Lives | Development Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): The build is 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on Lost Lives | Development Server?
The map on Lost Lives | Development Server is procedural, size 4,500, seed 12345, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does Lost Lives | Development Server have in place?
The name of Lost Lives | Development Server does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is Lost Lives | Development Server running?
Rust network protocol 2634 and build 167781 is the version, Linux the system, and Lost Lives | Development Server the server. The same protocol is required to join, and Steam takes care of the update.
How reliable is Lost Lives | Development Server, and is it online now?
You will find Lost Lives | Development Server online at this moment. Its own uptime figure puts the last restart at roughly 7 days 15 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. It came to Rust Server Rank on 20 October 2026 for the first time.
What is performance like on Lost Lives | Development Server?
Never below 65, it averaged 118 server fps across the last 48 hours. The world carried as many as 121,691 entities, buildings and deployables among them. Memory use reached 6,103 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is Lost Lives | Development Server based?
No region is published by Lost Lives | Development Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 73.0.98.12:28015 is its address.
Player count
How many players does Lost Lives | Development Server usually have?
Of 50 slots on Lost Lives | Development Server, 0 are taken at the moment. The seven-day average for players is 0.
What position does Lost Lives | Development Server hold among Rust servers?
A seven-day player-hours count places Lost Lives | Development Server at #15,338 across every ranked server, within the top 69%.
Connect
How do you get into Lost Lives | Development Server?
Press F1 in Rust to bring up the console, then enter client.connect 73.0.98.12:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.