Rust Server RankThe weekly server chart
On air 11,810 servers on air 75,437 listening now 3,743 with a crowd 107 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 17d ago

moddedcarbon
This week
15,719down 2.5k
Last week
No. 13,173
Peak
No. 12,935
Days on chart
9
0/ 50
players now
0% full
0
7-day average
peak –
#15,719
rank
top 71%
18d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 11 Oct13,173
  2. now15,719
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Exoscape Local Dev?

1 players is the average busiest figure across its recent wipes. 3 hours after the latest wipe, the crowd hit its peak.

How often does Exoscape Local Dev wipe?

The record of wipes on Exoscape Local Dev is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 18 days.

Tags

Which Rust Server Rank filters and lists does Exoscape Local Dev turn up in?

These Rust Server Rank lists feature Exoscape Local Dev: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on Exoscape Local Dev?

The game's server browser picks up the tags Exoscape Local Dev publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on Exoscape Local Dev?

The game generates the procedural map that Exoscape Local Dev runs.

What settings and rules does Exoscape Local Dev have in place?

You will not find a gather rate in Exoscape Local Dev's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.

Server details

What Rust version is Exoscape Local Dev on?

Rust network protocol 2634 and build 167398 is the version, Windows the system, and Exoscape Local Dev the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Exoscape Local Dev, and is it online now?

Down at the moment: Exoscape Local Dev was last seen 17 days 1 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 10 October 2026, logged by Rust Server Rank.

Where does Exoscape Local Dev sit?

No region comes from Exoscape Local Dev. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 71.58.121.157:28016.

Population

How many players does Exoscape Local Dev usually have?

Offline at the moment, Exoscape Local Dev was last seen 17 days 1 hours ago.

Where does Exoscape Local Dev sit in the Rust server rankings?

A seven-day player-hours count places Exoscape Local Dev at #15,719 across every ranked server, within the top 71%.

How to join

How do you get into Exoscape Local Dev?

In Rust, press F1 and enter client.connect 71.58.121.157:28016 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167398
Build Running game build 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.