Rust Server RankThe weekly server chart
On air 11,721 servers on air 48,587 listening now 3,224 with a crowd 110 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
This week
15,327up 650
Last week
No. 15,977
Peak
No. 15,327
Days on chart
31
0/ 50
players now
0% full
0
7-day average
peak –
#15,327
rank
top 71% · #1547 in NA
16d ago
last wipe
weekly schedule
4d 19h
next wipe
Mon 2 Nov, 20:06 UTC
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,764
  2. 29 Sep15,472
  3. 6 Oct16,839
  4. 13 Oct15,977
  5. now15,327
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 19h. Its weekly schedule tag · low confidence

3 days
usual gap
between real wipes
62%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

  1. 4d 19hMon 2 Nov, 20:06 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 11d 19hMon 9 Nov, 20:06 UTC
  4. 18d 19hMon 16 Nov, 20:06 UTC
  5. 25d 19hMon 23 Nov, 20:06 UTC
  6. 32d 19hMon 30 Nov, 20:06 UTC
  7. 35d 18hThu 3 Dec, 19:00 UTCFW
  8. 39d 19hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Renzo Rust - In Development?

The busiest moments of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does Renzo Rust - In Development wipe?

Because too few wipes on Renzo Rust - In Development are logged to confirm the schedule, the tag sets the prediction. Mark Monday 2 November at 20:06 UTC: that is the next wipe. 16 days 4 hours is how long the current world has been up. Its tags carry a schedule of wipes once a week.

Tag guide

Which Rust Server Rank filters and lists does Renzo Rust - In Development turn up in?

These Rust Server Rank lists feature Renzo Rust - In Development: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly and it shows up.

What do Renzo Rust - In Development's tags tell you?

Here are the tags Renzo Rust - In Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167584 (Build): Running game build 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): In the server browser it sits under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Renzo Rust - In Development play?

The map on Renzo Rust - In Development is procedural, size 2,500, seed 1826895022, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does Renzo Rust - In Development have in place?

No gather rate appears in Renzo Rust - In Development's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is Renzo Rust - In Development running?

On Linux, Renzo Rust - In Development runs Rust network protocol 2634 and build 167584. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Renzo Rust - In Development, and is it online?

You will find Renzo Rust - In Development offline right now, with its last sighting 15 days 6 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

Where does Renzo Rust - In Development sit?

The NA tag is what Renzo Rust - In Development uses to list itself in North America. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.76:28025 is its address.

Population

Is Renzo Rust - In Development a busy server?

Right now Renzo Rust - In Development is offline, last seen 15 days 6 hours ago.

What position does Renzo Rust - In Development hold among Rust servers?

In North America the player-hours chart puts Renzo Rust - In Development at #1,547; across all ranked servers that is #15,327 and the top 71% over the last seven days.

How to join

What is the way to join Renzo Rust - In Development?

Press F1 in Rust to bring up the console, then enter client.connect 66.51.99.76:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://discord.com/invite/u7StnUcXSR for its website.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167584
Build Running game build 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.