Rust Server RankThe weekly server chart
On air 11,618 servers on air 32,056 listening now 2,785 with a crowd 68 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

HighMiles Test server

Offline 66.51.99.4:40123 checked 3h ago

moddedoxide
This week
9,960up 413
Last week
No. 10,373
Peak
No. 9,288
Days on chart
27
0/ 10
players now
0% full
0
7-day average
peak 2
#9,960
rank
top 45%
9h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 8 Oct9,728
  2. 15 Oct10,443
  3. 22 Oct10,373
  4. now9,954
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.511.5206:0014:0023:0007:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
0510152006:0014:0023:0007:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC9h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC12d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC14d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at HighMiles Test server?

1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does HighMiles Test server wipe?

There is no telling the next wipe on HighMiles Test server: it wipes whenever it chooses, with no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 9 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does HighMiles Test server turn up in?

These Rust Server Rank lists feature HighMiles Test server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on HighMiles Test server?

These are the tags HighMiles Test server puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does HighMiles Test server play?

A procedural map of size 3,500 with seed 1337 is what HighMiles Test server runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.

What rules apply on HighMiles Test server, and what settings does it use?

No gather rate appears in HighMiles Test server's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is HighMiles Test server on?

On Linux, HighMiles Test server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

How reliable is HighMiles Test server, and is it online now?

Down at the moment: HighMiles Test server was last seen 3 hours ago. Its own uptime figure puts the last restart at roughly 5 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 3 October 2026, logged by Rust Server Rank.

How smoothly does HighMiles Test server run?

Its average over the last 48 hours was 14 server fps; 8 was the lowest it went. The world carried as many as 125,964 entities, buildings and deployables among them. Memory use reached 12,232 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is HighMiles Test server based?

No region is published by HighMiles Test server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 66.51.99.4:40123 is its address.

Player count

Is HighMiles Test server a busy server?

The last time HighMiles Test server was seen was 3 hours ago; it is offline now. Averaging 0 players over the last week, it hit a high of 2. At 20:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does HighMiles Test server sit in the Rust server rankings?

A seven-day player-hours count places HighMiles Test server at #9,960 across every ranked server, within the top 45%.

How to join

What is the way to join HighMiles Test server?

You can type client.connect 66.51.99.4:40123 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://highs-pve-server.paynow.store/.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.