Rust Server RankThe weekly server chart
On air 11,837 servers on air 77,657 listening now 3,729 with a crowd 257 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 12m ago

2x quad moddedoxide
This week
9,443down 3.0k
Last week
No. 6,441
Peak
No. 5,127
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 1
#9,443
rank
top 42%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep8,865
  2. 1 Oct10,656
  3. 8 Oct5,546
  4. 15 Oct5,592
  5. 22 Oct6,441
  6. now8,855
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #482 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 210 on average 164/ 200
  4. 4 SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 159 on average 736/ 750
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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at TURTLE KINGDOM 2X ONE GRID?

4 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 32 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 4.

When does TURTLE KINGDOM 2X ONE GRID wipe?

TURTLE KINGDOM 2X ONE GRID picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 25 days 20 hours.

Tag guide

Where does TURTLE KINGDOM 2X ONE GRID appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature TURTLE KINGDOM 2X ONE GRID: Best 2x Rust servers and Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What do TURTLE KINGDOM 2X ONE GRID's tags tell you?

The game's server browser picks up the tags TURTLE KINGDOM 2X ONE GRID publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.

What rules apply on TURTLE KINGDOM 2X ONE GRID, and what settings does it use?

Gather rate on TURTLE KINGDOM 2X ONE GRID is 2x, according to its name. 4 players is the group cap (quad). It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is TURTLE KINGDOM 2X ONE GRID running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and TURTLE KINGDOM 2X ONE GRID the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is TURTLE KINGDOM 2X ONE GRID, and is it online now?

You will find TURTLE KINGDOM 2X ONE GRID online at this moment. Going by the uptime it reports, the last restart was about 23 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on TURTLE KINGDOM 2X ONE GRID?

The last 48 hours gave an average of 60 server fps, with a floor of 54. The world carried as many as 38,782 entities, buildings and deployables among them. At its highest, memory use hit 2,136 MB. What you feel as lag is low fps and an entity count on the way up.

Where does TURTLE KINGDOM 2X ONE GRID sit?

There is no region published for TURTLE KINGDOM 2X ONE GRID. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.165:28005 is its address.

Numbers

How many players does TURTLE KINGDOM 2X ONE GRID usually have?

The live picture at TURTLE KINGDOM 2X ONE GRID: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. At 10:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

What position does TURTLE KINGDOM 2X ONE GRID hold among Rust servers?

Over the last seven days, TURTLE KINGDOM 2X ONE GRID has clocked the player hours that put it at #9,443, inside the top 42% of all ranked servers. The quad rankings place it at #482.

How to join

What is the way to join TURTLE KINGDOM 2X ONE GRID?

Press F1 in Rust to bring up the console, then enter client.connect 66.51.99.165:28005. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://turtle-kingdom.tebex.io/.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 players.
ts4
Group limit You can have up to 4 in a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.