Rust Server RankThe weekly server chart
On air 11,668 servers on air 33,864 listening now 2,833 with a crowd 84 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Deep Sea Sask

Online 66.51.98.56:28045 checked 11m ago

monthly wipes moddedoxide
This week
15,358down 233
Last week
No. 15,125
Peak
No. 15,125
Days on chart
29
0/ 50
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69%
7d ago
last wipe
monthly schedule
7d 15h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 1 Oct16,111
  2. 8 Oct15,970
  3. 15 Oct15,854
  4. 22 Oct15,125
  5. now15,349
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Deep Sea Sask when wipe day comes?

The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak.

How often does Deep Sea Sask wipe?

Once a month, with the force wipe, Deep Sea Sask wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. 7 days 7 hours is how long the current world has been up. Its tags list wipes once a month.

Tag guide

Which Rust Server Rank filters and lists does Deep Sea Sask turn up in?

These Rust Server Rank lists include Deep Sea Sask: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is meant by the tags on Deep Sea Sask?

These are the tags Deep Sea Sask puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does Deep Sea Sask play?

Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does Deep Sea Sask have in place?

You will not find a gather rate in Deep Sea Sask's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

About the server

What Rust version is Deep Sea Sask on?

The setup is Rust network protocol 2634 and build 167781 on Linux, and that is Deep Sea Sask. To join, your game must be on the same protocol; Steam handles that update.

Is Deep Sea Sask online, and how often does it stay up?

Right now Deep Sea Sask is up and taking players. Going by the uptime it reports, the last restart was about 6 days 14 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. It came to Rust Server Rank on 1 October 2026 for the first time.

What is performance like on Deep Sea Sask?

The last 48 hours gave an average of 5 server fps, with a floor of 5. Buildings, deployables and everything else added up to as many as 61,019 entities. Memory use reached 2,656 MB at its peak. Players call it lag: fps falling and entities piling up.

Where does Deep Sea Sask sit?

There is no region published for Deep Sea Sask. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.98.56:28045 is its address.

Numbers

What kind of population does Deep Sea Sask carry?

The live picture at Deep Sea Sask: 0 players, 50 slots. The seven-day average for players is 0.

Where does Deep Sea Sask sit in the Rust server rankings?

A seven-day player-hours count places Deep Sea Sask at #15,358 across every ranked server, within the top 69%.

How to join

How do you get into Deep Sea Sask?

In Rust, press F1 and enter client.connect 66.51.98.56:28045 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167781
Build Running game build 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly It wipes monthly, with the force wipe from Facepunch.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.