Rust Server RankThe weekly server chart
On air 11,636 servers on air 31,247 listening now 2,768 with a crowd 72 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

ScoobyD's Playground

Online NA 66.51.96.72:28060 checked 13m ago

biweekly wipes moddedcarbon
This week
14,838down 6.3k
Last week
No. 8,506
Peak
No. 8,506
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak 1
#14,838
rank
top 67% · #1474 in NA
9d ago
last wipe
biweekly schedule
4d 20h
next wipe
Tue 3 Nov, 01:44 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct16,111
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct8,506
  6. now14,836
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

0246806:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 4d 20h. Its biweekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

  1. 4d 20hTue 3 Nov, 01:44 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 18d 20hTue 17 Nov, 01:44 UTC
  4. 32d 20hTue 1 Dec, 01:44 UTC
  5. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:44 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average 43/ 100
  2. 2 Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 92 on average 40/ 200
  3. 3 Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average 23/ 200
  4. 4 Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 42 on average 37/ 100
  5. 5 Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 38 on average 15/ 200
  6. 6 Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 27 on average 7/ 200
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on ScoobyD's Playground when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. 40 hours after the latest wipe, the crowd hit its peak.

How often does ScoobyD's Playground wipe?

The prediction follows its tag, since ScoobyD's Playground's logged wipes are too few to confirm the schedule. Mark Tuesday 3 November at 01:44 UTC: that is the next wipe. It has been on this world for 9 days 3 hours. The tags say wipes come round every two weeks.

Tags

Which Rust Server Rank filters and lists does ScoobyD's Playground turn up in?

These Rust Server Rank lists include ScoobyD's Playground: Modded Rust server rankings and Best US Rust servers. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is meant by the tags on ScoobyD's Playground?

These are the tags ScoobyD's Playground puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): The build is 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here; NA (North America): The server browser files this one under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on ScoobyD's Playground?

A procedural map of size 3,000 with seed 315848369 is what ScoobyD's Playground runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does ScoobyD's Playground have in place?

The name of ScoobyD's Playground does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.

About the server

What Rust version is ScoobyD's Playground on?

On Linux, ScoobyD's Playground runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.

How reliable is ScoobyD's Playground, and is it online now?

ScoobyD's Playground is live as you read this. About 6 days 15 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 166 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on ScoobyD's Playground?

Its average over the last 48 hours was 5 server fps; 5 was the lowest it went. Up to 43,814 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,870 MB at its peak. Players call it lag: fps falling and entities piling up.

Where does ScoobyD's Playground sit?

In North America, ScoobyD's Playground lists itself with its NA tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.96.72:28060 is its address.

Numbers

What kind of population does ScoobyD's Playground carry?

Of 50 slots on ScoobyD's Playground, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0.

Where does ScoobyD's Playground place in the rankings?

Seven days of player hours give ScoobyD's Playground #14,838 overall, the top 67% of ranked servers, and #1,474 in North America.

Connect

What is the way to join ScoobyD's Playground?

In Rust, press F1 and enter client.connect 66.51.96.72:28060 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build The build is 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Carbon, the plugin framework, is running here.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.