Rust Server RankThe weekly server chart
On air 11,722 servers on air 61,093 listening now 3,368 with a crowd 184 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

4Netplayers Rust Server

Online 65.109.20.244:40100 checked 9m ago

moddedoxide
This week
9,678NEW
Last week
–
Peak
No. 9,686
Days on chart
30
0/ 16
players now
0% full
0
7-day average
peak 2
#9,678
rank
top 44%
23d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 21 Sep14,024
  2. 28 Sep10,951
  3. 5 Oct13,862
  4. 12 Oct15,953
  5. now9,694
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5218:0002:0009:0017:0001:0009:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304018:0002:0009:0017:0001:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at 4Netplayers Rust Server?

1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.

On what schedule does 4Netplayers Rust Server wipe?

There is no telling the next wipe on 4Netplayers Rust Server: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 23 days 7 hours.

Tag guide

Which Rust Server Rank filters and lists does 4Netplayers Rust Server turn up in?

These Rust Server Rank lists include 4Netplayers Rust Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server puts out, and the game's server browser reads them: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 3,950 with seed 796949041, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does 4Netplayers Rust Server have in place?

You will not find a gather rate in 4Netplayers Rust Server's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

Is 4Netplayers Rust Server online, and how often does it stay up?

You will find 4Netplayers Rust Server online at this moment. Going by the uptime it reports, the last restart was about 28 hours ago. Across the last 7 full days it stayed up for 29 of 168 hours, 17% of the time. It came to Rust Server Rank on 19 September 2026 for the first time.

What is performance like on 4Netplayers Rust Server?

Its average over the last 48 hours was 30 server fps; 30 was the lowest it went. Buildings, deployables and everything else added up to as many as 92,422 entities. At its highest, memory use hit 2,763 MB. What you feel as lag is low fps and an entity count on the way up.

In which location is 4Netplayers Rust Server hosted?

No region is published by 4Netplayers Rust Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 65.109.20.244:40100 is its address.

Numbers

What kind of population does 4Netplayers Rust Server carry?

The live picture at 4Netplayers Rust Server: 0 players, 16 slots. Averaging 0 players over the last week, it hit a high of 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.

Where does 4Netplayers Rust Server sit in the Rust server rankings?

The last seven days of player hours rank 4Netplayers Rust Server at #9,678, inside the top 44% of ranked servers.

Join details

How do you get into 4Netplayers Rust Server?

You can type client.connect 65.109.20.244:40100 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp16
Max players Capacity: 16 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.