Rust Server RankThe weekly server chart
On air 11,767 servers on air 74,585 listening now 3,497 with a crowd 237 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 6m ago

weekly wipes vanillamoddedoxide
This week
15,276down 6.1k
Last week
No. 9,169
Peak
No. 3,335
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak –
#15,276
rank
top 69% · #2529 in EU
13d ago
last wipe
weekly schedule
8h
next wipe
Fri 30 Oct, 07:50 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep4,281
  2. 1 Oct11,953
  3. 8 Oct3,423
  4. 15 Oct4,497
  5. 22 Oct9,169
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UTC, in 8h. Every 7 days · medium confidence

6.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 2

Coming wipes

  1. 8hFri 30 Oct, 07:50 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 8hFri 6 Nov, 07:36 UTC
  4. 14d 8hFri 13 Nov, 07:22 UTC
  5. 21d 8hFri 20 Nov, 07:08 UTC
  6. 28d 8hFri 27 Nov, 06:54 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 7hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC46d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on RYZE PROJECT when wipe day comes?

Averaged over its recent wipes, the crowd reached 3 at the peak. The crowd on the latest wipe peaked 14 hours in. Above half the peak until the next wipe: that is what happened in 25% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.

On what schedule does RYZE PROJECT wipe?

About 6.8 days is the usual gap between wipes on RYZE PROJECT of late. Mark Friday 30 October at 07:50 UTC: that is the next wipe. The world it is running now dates from 13 days 14 hours. Its tags carry a schedule of wipes once a week.

Lists and filters

Where does RYZE PROJECT appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature RYZE PROJECT: The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it shows up.

What is meant by the tags on RYZE PROJECT?

Here are the tags RYZE PROJECT publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): The server browser files this one under Europe. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on RYZE PROJECT?

RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does RYZE PROJECT have in place?

No gather rate appears in RYZE PROJECT's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is RYZE PROJECT running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is RYZE PROJECT. The same protocol is required to join, and Steam takes care of the update.

Is RYZE PROJECT online, and how often does it stay up?

You will find RYZE PROJECT online at this moment. Going by the uptime it reports, the last restart was about 18 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on RYZE PROJECT?

The last 48 hours gave an average of 162 server fps, with a floor of 113. The world carried as many as 74,317 entities, buildings and deployables among them. Memory use reached 2,889 MB at its peak. Players call it lag: fps falling and entities piling up.

Where in the world is RYZE PROJECT based?

The EU tag is what RYZE PROJECT uses to list itself in Europe. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 65.109.115.184:20820.

Numbers

Is RYZE PROJECT a busy server?

The live picture at RYZE PROJECT: 0 players, 50 slots. It averaged 0 players over the past seven days.

What position does RYZE PROJECT hold among Rust servers?

The last seven days of player hours put RYZE PROJECT at #15,276, within the top 69% of ranked servers and at #2,529 in Europe.

Connect

What is the way to join RYZE PROJECT?

You can type client.connect 65.109.115.184:20820 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/nbB3pn2X.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EU
Europe The server browser files this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.