Artist page · Modded · on air
Test Server
Online 65.109.111.251:30115 checked 10m ago
- Last week
- No. 9,271
- Peak
- No. 6,949
- Days on chart
- 41
Rank
- 25 Sep7,553
- 2 Oct16,539
- 9 Oct15,958
- 16 Oct12,663
- 23 Oct9,271
- now7,271
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC13h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC16h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
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Quick answers
Wipe times
On what schedule does Test Server wipe?
A new world comes along every few hours on Test Server, so there is no wipe schedule to keep. None of those resets is a wipe.
Tag guide
Where does Test Server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Test Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
Here are the tags Test Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Test Server?
Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: Custom Map.
What settings and rules does Test Server have in place?
No gather rate appears in Test Server's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Vanilla is its own label: no changed rates, kits or rules: this is the game Facepunch ships. The VAC anti-cheat from Valve is on.
Server info
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and Test Server the server. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Test Server, and is it online now?
You will find Test Server online at this moment. Going by the uptime it reports, the last restart was about 10 hours ago. 155 of 168 hours is 92% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
How smoothly does Test Server run?
Never below 30, it averaged 30 server fps across the last 48 hours. Up to 23,917 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,825 MB. What you feel as lag is low fps and an entity count on the way up.
Where does Test Server sit?
There is no region published for Test Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 65.109.111.251:30115.
Population
What kind of population does Test Server carry?
Of 20 slots on Test Server, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 3. Its busiest hour in the last 48 hours was 13:00 UTC, when it averaged 0 players.
Where does Test Server place in the rankings?
Over the last seven days, Test Server has clocked the player hours that put it at #7,277, inside the top 33% of all ranked servers.
Join details
What is the way to join Test Server?
In Rust, press F1 and enter client.connect 65.109.111.251:30115 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.