Rust Server RankThe weekly server chart
On air 11,853 servers on air 82,944 listening now 3,958 with a crowd 166 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 20d ago

moddedoxide
This week
15,919down 35
Last week
No. 15,884
Peak
No. 14,266
Days on chart
22
0/ 16
players now
0% full
0
7-day average
peak –
#15,919
rank
top 72%
21d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. 30 Sep14,385
  3. 7 Oct15,884
  4. now15,919
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC21d ago 1 – running 0
Tue 29 Sep, 13:01 UTC28d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC29d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at A Dev Shockbyte Server?

The busiest moments of its recent wipes averaged 1 players. It took 1 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.

On what schedule does A Dev Shockbyte Server wipe?

No next wipe can be predicted on A Dev Shockbyte Server, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 21 days 10 hours.

Lists and filters

Where does A Dev Shockbyte Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include A Dev Shockbyte Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Dev Shockbyte Server?

Here are the tags A Dev Shockbyte Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does A Dev Shockbyte Server play?

The map on A Dev Shockbyte Server is procedural, size 4,500, seed 50000, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on A Dev Shockbyte Server, and what settings does it use?

The name of A Dev Shockbyte Server does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is off.

About the server

What Rust version is A Dev Shockbyte Server on?

The setup is Rust network protocol 2634 and build 166652 on Linux, and that is A Dev Shockbyte Server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is A Dev Shockbyte Server, and is it online?

Last seen 20 days 6 hours ago, A Dev Shockbyte Server is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 23 September 2026 for the first time.

Where in the world is A Dev Shockbyte Server based?

There is no region published for A Dev Shockbyte Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 64.58.124.176:21253.

Player count

Is A Dev Shockbyte Server a busy server?

Offline at the moment, A Dev Shockbyte Server was last seen 20 days 6 hours ago.

What position does A Dev Shockbyte Server hold among Rust servers?

The last seven days of player hours rank A Dev Shockbyte Server at #15,919, inside the top 72% of ranked servers.

Connect

How do you get into A Dev Shockbyte Server?

In Rust, press F1 and enter client.connect 64.58.124.176:21253 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players Capacity: 16 slots.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol To join, run the same version: protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.