Rust Server RankThe weekly server chart
On air 11,672 servers on air 34,284 listening now 2,842 with a crowd 85 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide
This week
15,379down 149
Last week
No. 15,230
Peak
No. 15,125
Days on chart
37
0/ ?
players now
0
7-day average
peak –
#15,379
rank
top 70%
27d ago
last wipe
weekly schedule
14h
next wipe
Thu 29 Oct, 17:50 UTC
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,764
  2. 29 Sep15,472
  3. 6 Oct16,839
  4. 13 Oct15,977
  5. 20 Oct15,230
  6. now15,379
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 14h. Its weekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

  1. 14hThu 29 Oct, 17:50 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 14hThu 12 Nov, 17:50 UTC
  4. 21d 14hThu 19 Nov, 17:50 UTC
  5. 28d 14hThu 26 Nov, 17:50 UTC
  6. 35d 15hThu 3 Dec, 19:00 UTCFW
  7. 42d 14hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Atlas - Monthly Development when wipe day comes?

The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak.

On what schedule does Atlas - Monthly Development wipe?

The prediction follows its tag, since Atlas - Monthly Development's logged wipes are too few to confirm the schedule. Mark Thursday 29 October at 17:50 UTC: that is the next wipe. 27 days 9 hours is how long the current world has been up. The tags state that wipes happen weekly.

Tags

Where does Atlas - Monthly Development appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Atlas - Monthly Development: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What is meant by the tags on Atlas - Monthly Development?

Here are the tags Atlas - Monthly Development publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The slot count is 0; ts16 (Group limit): You can have up to 16 in a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Running game build 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; modded (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

What settings and rules does Atlas - Monthly Development have in place?

No gather rate appears in Atlas - Monthly Development's name. 16 players is the group cap. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is Atlas - Monthly Development on?

Rust network protocol 2634 and build 167781 is the version, Linux the system, and Atlas - Monthly Development the server. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Atlas - Monthly Development, and is it online now?

Down at the moment: Atlas - Monthly Development was last seen 8 days 10 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 21 September 2026 for the first time.

Where in the world is Atlas - Monthly Development based?

No region is published by Atlas - Monthly Development. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 64.40.8.251:28130 is its address.

Population

What kind of population does Atlas - Monthly Development carry?

Right now Atlas - Monthly Development is offline, last seen 8 days 10 hours ago.

Where does Atlas - Monthly Development place in the rankings?

A seven-day player-hours count places Atlas - Monthly Development at #15,379 across every ranked server, within the top 70%.

How to join

What is the way to join Atlas - Monthly Development?

In Rust, press F1 and enter client.connect 64.40.8.251:28130 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The slot count is 0.
ts16
Group limit You can have up to 16 in a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build Running game build 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.
modded
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.