Rust Server RankThe weekly server chart
On air 11,615 servers on air 32,207 listening now 2,774 with a crowd 66 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 13m ago

moddedoxide
This week
13,796up 255
Last week
No. 14,051
Peak
No. 6,308
Days on chart
40
0/ ?
players now
0
7-day average
peak 1
#13,796
rank
top 62%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep9,909
  2. 1 Oct10,831
  3. 8 Oct7,168
  4. 15 Oct6,508
  5. 22 Oct14,051
  6. now13,809
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75100:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
01020304000:0005:0011:0016:0023:0004:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC26d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Lost In Rust Test Server when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. 21 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. On the wipes that did not hold, the fall below half came by day 1.

When does Lost In Rust Test Server wipe?

There is no telling the next wipe on Lost In Rust Test Server: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 29 hours.

Lists and filters

Where does Lost In Rust Test Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Lost In Rust Test Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Lost In Rust Test Server?

These are the tags Lost In Rust Test Server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; oxidation (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does Lost In Rust Test Server play?

A procedural map of size 4,700 with seed 1337 is what Lost In Rust Test Server runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called Custom Map.

What settings and rules does Lost In Rust Test Server have in place?

You will not find a gather rate in Lost In Rust Test Server's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is Lost In Rust Test Server on?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Lost In Rust Test Server. To join, your game must be on the same protocol; Steam handles that update.

Is Lost In Rust Test Server online, and how often does it stay up?

Right now Lost In Rust Test Server is up and taking players. Going by the uptime it reports, the last restart was about 6 hours ago. 84 of 168 hours is 50% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

What is performance like on Lost In Rust Test Server?

Never below 30, it averaged 30 server fps across the last 48 hours. Up to 107,789 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,563 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does Lost In Rust Test Server sit?

No region comes from Lost In Rust Test Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 64.40.8.191:29015 is its address.

Player count

How many players does Lost In Rust Test Server usually have?

Lost In Rust Test Server shows 0 players as of right now. Averaging 0 players over the last week, it hit a high of 1. The busiest point in the last 48 hours came at 00:00 UTC, averaging 1 players.

Where does Lost In Rust Test Server place in the rankings?

A seven-day player-hours count places Lost In Rust Test Server at #13,796 across every ranked server, within the top 62%.

Join details

What is the way to join Lost In Rust Test Server?

Press F1 in Rust to bring up the console, then enter client.connect 64.40.8.191:29015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players The slot count is 0.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Other

oxidation
Custom tag A plugin or the owner set this tag, and it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.