Rust Server RankThe weekly server chart
On air 11,837 servers on air 92,814 listening now 3,817 with a crowd 496 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 9m ago

vanillamoddedcarbon
This week
12,218down 8.0k
Last week
No. 4,234
Peak
No. 4,060
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak 1
#12,218
rank
top 55%
11h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,375
  2. 1 Oct11,150
  3. 8 Oct10,000
  4. 15 Oct5,426
  5. 22 Oct4,234
  6. now12,710
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
02040608022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC11h ago – – running 0
Sun 27 Sep, 19:07 UTC32d ago 1 – – 0
Sat 26 Sep, 20:07 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. It took 2 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 1.

How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 11 hours is how long the current world has been up.

Tags

Who owns and runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track, since they all publish a rfgam.ing hostname.

Which Rust Server Rank filters and lists does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| turn up in?

These Rust Server Rank lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s tags tell you?

Here are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts12 (Group limit): A team takes at most 12; v2636 (Protocol): Your game has to match protocol 2636 to get in; cs169627 (Build): Build number: 169627; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| play?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Royal Family Gaming FPS+.

What settings and rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| have in place?

No gather rate appears in Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s name. You can group up to 12 players. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| running?

The setup is Rust network protocol 2636 and build 169627 on Linux, and that is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how often does it stay up?

Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up and taking players. About 9 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

How smoothly does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

Never below 60, it averaged 60 server fps across the last 48 hours. Up to 107,000 entities sat in the world: buildings, deployables and the rest. It climbed to 3,005 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit?

There is no region published for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 64.40.8.117:28054.

Population

What kind of population does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?

Of 50 slots on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0. At 15:00 UTC it saw its busiest spell of the last 48 hours, averaging 0 players.

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold among Rust servers?

Over the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| has clocked the player hours that put it at #12,218, inside the top 55% of all ranked servers.

Connect

What is the way to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

In Rust, press F1 and enter client.connect 64.40.8.117:28054 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts12
Group limit A team takes at most 12.
v2636
Protocol Your game has to match protocol 2636 to get in.
cs169627
Build Build number: 169627.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.