Rust Server RankThe weekly server chart
On air 11,842 servers on air 74,292 listening now 3,699 with a crowd 224 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 8m ago

moddedoxide
This week
13,059up 2.1k
Last week
No. 15,125
Peak
No. 6,817
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak 1
#13,059
rank
top 59%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep7,545
  2. 1 Oct7,727
  3. 8 Oct9,489
  4. 15 Oct9,839
  5. 22 Oct15,125
  6. now13,088
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC33d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Averaged over its recent wipes, the crowd reached 2 at the peak. The crowd on the latest wipe peaked 0 hours in. Above half the peak until the next wipe: that is what happened in 67% of its recent wipes. If the crowd did not hold, it was under half by day 3.

How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 12 days 15 hours is how long the current world has been up.

Tags

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust server rankings and Best Rust aim training servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

How should you read the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These are the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS play?

A procedural map of size 6,000 with seed 1337 is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Custom Map.

What rules apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and what settings does it use?

The name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS running?

On Linux, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and is it online now?

Right now ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is up and taking players. Its own uptime figure puts the last restart at roughly 4 days 23 hours ago. Across the last 7 full days it stayed up for 108 of 168 hours, 64% of the time. On 20 September 2026 it first appeared on Rust Server Rank.

How smoothly does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

Never below 230, it averaged 239 server fps across the last 48 hours. Up to 5,638 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,844 MB at its peak. Players call it lag: fps falling and entities piling up.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sit?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 62.60.246.211:28015.

Numbers

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS a busy server?

The live picture at ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: 0 players, 50 slots. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 11:00 UTC, when it averaged 0 players.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS place in the rankings?

Over the last seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS has clocked the player hours that put it at #13,059, inside the top 59% of all ranked servers.

How to join

What is the way to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

In Rust, press F1 and enter client.connect 62.60.246.211:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.