Artist page · Modded · on air
CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 11m ago
- Last week
- No. 1,828
- Peak
- No. 1,554
- Days on chart
- 41
Rank
- 25 Sep1,935
- 2 Oct2,291
- 9 Oct1,878
- 16 Oct2,241
- 23 Oct1,828
- now1,555
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Friday 30 October, 14:59 UTC, in 11h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- 11hFri 30 Oct, 14:59 UTC
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 7d 11hFri 6 Nov, 14:59 UTC
- 14d 11hFri 13 Nov, 14:59 UTC
- 21d 11hFri 20 Nov, 14:59 UTC
- 28d 11hFri 27 Nov, 14:59 UTC
- 34d 15hThu 3 Dec, 19:00 UTCFW
- 35d 11hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Magic Rust #18 — Vanilla 2x | Baйп 28.10 161/ 210
- 2 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 10/ 1000
- 3 MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 33/ 1900
- 4 Magic Rust #14 — Modded 2x (No limit) | Pyccкий 31/ 100
- 5 РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! 28/ 100
- 6 VANILLA x2 | GGRust #4 | Для нoвичкoв 2x 2/ 700
Quick answers
Wipe times
What should you expect on CYBERSHOKE | #1 Vanilla (x2) when wipe day comes?
Averaged over its recent wipes, the crowd reached 17 at the peak. It took 26 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 3.
How often does CYBERSHOKE | #1 Vanilla (x2) wipe?
The rhythm of wipes on CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Mark Friday 30 October at 14:59 UTC: that is the next wipe. The world it is running now dates from 6 days 12 hours. Its tags carry a schedule of wipes once a week.
Lists and filters
Which Rust Server Rank filters and lists does CYBERSHOKE | #1 Vanilla (x2) turn up in?
These Rust Server Rank lists include CYBERSHOKE | #1 Vanilla (x2): Best 2x Rust servers, The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it shows up.
What do CYBERSHOKE | #1 Vanilla (x2)'s tags tell you?
The game's server browser picks up the tags CYBERSHOKE | #1 Vanilla (x2) publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 players; ts24 (Group limit): Teams cap at 24; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; EU (Europe): In the server browser it sits under Europe. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.
What settings and rules does CYBERSHOKE | #1 Vanilla (x2) have in place?
By its name, CYBERSHOKE | #1 Vanilla (x2) runs 2x gather. The group limit is 24 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.
Server details
Which Rust build is CYBERSHOKE | #1 Vanilla (x2) running?
The setup is Rust network protocol 2635 and build 168909 on Windows, and that is CYBERSHOKE | #1 Vanilla (x2). Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is CYBERSHOKE | #1 Vanilla (x2), and is it online?
CYBERSHOKE | #1 Vanilla (x2) is live as you read this. About 23 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
What is performance like on CYBERSHOKE | #1 Vanilla (x2)?
Its average over the last 48 hours was 145 server fps; 114 was the lowest it went. The world carried as many as 101,667 entities, buildings and deployables among them. Memory use reached 3,240 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where does CYBERSHOKE | #1 Vanilla (x2) sit?
The EU tag is what CYBERSHOKE | #1 Vanilla (x2) uses to list itself in Europe. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 62.122.215.125:28015 is its address.
Player count
Is CYBERSHOKE | #1 Vanilla (x2) a busy server?
The live picture at CYBERSHOKE | #1 Vanilla (x2): 0 players, 300 slots. Averaging 4 players over the last week, it hit a high of 22. Its busiest hour in the last 48 hours was 16:00 UTC, when it averaged 3 players.
What position does CYBERSHOKE | #1 Vanilla (x2) hold among Rust servers?
Seven days of player hours give CYBERSHOKE | #1 Vanilla (x2) #1,554 overall, the top 7% of ranked servers, and #620 in Europe.
How to join
How do you get into CYBERSHOKE | #1 Vanilla (x2)?
Press F1 in Rust to bring up the console, then enter client.connect 62.122.215.125:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.
