Rust Server RankThe weekly server chart
On air 11,651 servers on air 43,576 listening now 2,910 with a crowd 101 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 11m ago

2x weekly wipes vanillamoddedoxide
This week
1,554up 274
Last week
No. 1,828
Peak
No. 1,554
Days on chart
41
0/ 300
players now
0% full
4
7-day average
peak 22
#1,554
rank
top 7% · #620 in EU
6d ago
last wipe
weekly schedule
11h
next wipe
Fri 30 Oct, 14:59 UTC
The chart run

Rank

daily · 1 is best
  1. 25 Sep1,935
  2. 2 Oct2,291
  3. 9 Oct1,878
  4. 16 Oct2,241
  5. 23 Oct1,828
  6. now1,555
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 11h. Every Friday at 14:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
17
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

  1. 11hFri 30 Oct, 14:59 UTC
  2. 6d 15hThu 5 Nov, 19:00 UTCFW
  3. 7d 11hFri 6 Nov, 14:59 UTC
  4. 14d 11hFri 13 Nov, 14:59 UTC
  5. 21d 11hFri 20 Nov, 14:59 UTC
  6. 28d 11hFri 27 Nov, 14:59 UTC
  7. 34d 15hThu 3 Dec, 19:00 UTCFW
  8. 35d 11hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on CYBERSHOKE | #1 Vanilla (x2) when wipe day comes?

Averaged over its recent wipes, the crowd reached 17 at the peak. It took 26 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 3.

How often does CYBERSHOKE | #1 Vanilla (x2) wipe?

The rhythm of wipes on CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Mark Friday 30 October at 14:59 UTC: that is the next wipe. The world it is running now dates from 6 days 12 hours. Its tags carry a schedule of wipes once a week.

Lists and filters

Which Rust Server Rank filters and lists does CYBERSHOKE | #1 Vanilla (x2) turn up in?

These Rust Server Rank lists include CYBERSHOKE | #1 Vanilla (x2): Best 2x Rust servers, The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it shows up.

What do CYBERSHOKE | #1 Vanilla (x2)'s tags tell you?

The game's server browser picks up the tags CYBERSHOKE | #1 Vanilla (x2) publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 players; ts24 (Group limit): Teams cap at 24; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; EU (Europe): In the server browser it sits under Europe. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.

What settings and rules does CYBERSHOKE | #1 Vanilla (x2) have in place?

By its name, CYBERSHOKE | #1 Vanilla (x2) runs 2x gather. The group limit is 24 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is CYBERSHOKE | #1 Vanilla (x2) running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is CYBERSHOKE | #1 Vanilla (x2). Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is CYBERSHOKE | #1 Vanilla (x2), and is it online?

CYBERSHOKE | #1 Vanilla (x2) is live as you read this. About 23 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on CYBERSHOKE | #1 Vanilla (x2)?

Its average over the last 48 hours was 145 server fps; 114 was the lowest it went. The world carried as many as 101,667 entities, buildings and deployables among them. Memory use reached 3,240 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does CYBERSHOKE | #1 Vanilla (x2) sit?

The EU tag is what CYBERSHOKE | #1 Vanilla (x2) uses to list itself in Europe. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 62.122.215.125:28015 is its address.

Player count

Is CYBERSHOKE | #1 Vanilla (x2) a busy server?

The live picture at CYBERSHOKE | #1 Vanilla (x2): 0 players, 300 slots. Averaging 4 players over the last week, it hit a high of 22. Its busiest hour in the last 48 hours was 16:00 UTC, when it averaged 3 players.

What position does CYBERSHOKE | #1 Vanilla (x2) hold among Rust servers?

Seven days of player hours give CYBERSHOKE | #1 Vanilla (x2) #1,554 overall, the top 7% of ranked servers, and #620 in Europe.

How to join

How do you get into CYBERSHOKE | #1 Vanilla (x2)?

Press F1 in Rust to bring up the console, then enter client.connect 62.122.215.125:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://cybershoke.net/rust.

Genre tags

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players It holds 300 players.
ts24
Group limit Teams cap at 24.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.