Artist page · Modded · on air
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 10m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 159/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78/ 700
- 5 RustSpain.com | EU Main 10/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23/ 1000
Quick answers
Wipe times
What should you expect on NON-PRODUCTION Pocket Mines Feasibility when wipe day comes?
The busiest moments of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does NON-PRODUCTION Pocket Mines Feasibility wipe?
The record of wipes on NON-PRODUCTION Pocket Mines Feasibility is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 18 days 21 hours.
Tags
Where does NON-PRODUCTION Pocket Mines Feasibility appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature NON-PRODUCTION Pocket Mines Feasibility: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on NON-PRODUCTION Pocket Mines Feasibility?
The game's server browser picks up the tags NON-PRODUCTION Pocket Mines Feasibility publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167398 (Build): Running game build 167398; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on NON-PRODUCTION Pocket Mines Feasibility?
A procedural map of size 2,000 with seed 20260808 is what NON-PRODUCTION Pocket Mines Feasibility runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does NON-PRODUCTION Pocket Mines Feasibility have in place?
No gather rate appears in NON-PRODUCTION Pocket Mines Feasibility's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Server info
Which Rust build is NON-PRODUCTION Pocket Mines Feasibility running?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of the update.
Is NON-PRODUCTION Pocket Mines Feasibility online, and how often does it stay up?
You will find NON-PRODUCTION Pocket Mines Feasibility online at this moment. Its own uptime figure puts the last restart at roughly 18 days 19 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on NON-PRODUCTION Pocket Mines Feasibility?
The last 48 hours gave an average of 235 server fps, with a floor of 225. The world carried as many as 14,119 entities, buildings and deployables among them. Memory use reached 3,079 MB at its peak. Players call it lag: fps falling and entities piling up.
Where in the world is NON-PRODUCTION Pocket Mines Feasibility based?
No region comes from NON-PRODUCTION Pocket Mines Feasibility. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 51.91.74.194:25570 is its address.
Numbers
What kind of population does NON-PRODUCTION Pocket Mines Feasibility carry?
Of 2 slots on NON-PRODUCTION Pocket Mines Feasibility, 0 are taken at the moment. It averaged 0 players over the past seven days.
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the Rust server rankings?
A seven-day player-hours count places NON-PRODUCTION Pocket Mines Feasibility at #15,323 across every ranked server, within the top 69%.
Connect
What is the way to join NON-PRODUCTION Pocket Mines Feasibility?
You can type client.connect 51.91.74.194:25570 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.