Artist page · Modded
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
- Last week
- No. 15,230
- Peak
- No. 15,125
- Days on chart
- 33
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 20 Oct15,230
- now15,338
Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! 1/ 100
- 2 Asgard 2服 中国|官方|二倍|软核新手服 10.16清 1/ 233
- 3 [EA] Softcore 1 13/ 350
- 4 [US] Facepunch Softcore 2 89/ 300
- 5 Reddit.com/r/PlayRust - AU Softcore 18/ 150
- 6 Rusty Sporks PvP | softcore / noob friendly 14/ 100
Quick answers
Reset schedule
What happens on wipe day at 4Netplayers.The.special.forces?
The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak.
When does 4Netplayers.The.special.forces wipe?
No rhythm can be read yet from the wipes on record for 4Netplayers.The.special.forces. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 12 days 12 hours.
Tag guide
Which Rust Server Rank filters and lists does 4Netplayers.The.special.forces turn up in?
These Rust Server Rank lists feature 4Netplayers.The.special.forces: Modded Rust server rankings. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks and it shows up.
How should you read the tags on 4Netplayers.The.special.forces?
The game's server browser picks up the tags 4Netplayers.The.special.forces publishes, which are: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp10 (Max players): The slot count is 10; ts4 (Group limit): A team takes at most 4; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does 4Netplayers.The.special.forces play?
4Netplayers.The.special.forces runs a procedural map of size 4,500 with seed 1382625960, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on 4Netplayers.The.special.forces, and what settings does it use?
You will not find a gather rate in 4Netplayers.The.special.forces's name. 4 players is the group cap (quad). It runs softcore, Facepunch's gentler mode, where part of your loot stays with you. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.
Server details
What Rust version is 4Netplayers.The.special.forces on?
The setup is Rust network protocol 2634 and build 167781 on Linux, and that is 4Netplayers.The.special.forces. The same protocol is required to join, and Steam takes care of the update.
How reliable is 4Netplayers.The.special.forces, and is it online now?
Down at the moment: 4Netplayers.The.special.forces was last seen 2 days 10 hours ago. 133 of 168 hours is 79% of the time over the last 7 full days. On 15 September 2026 it first appeared on Rust Server Rank.
Where in the world is 4Netplayers.The.special.forces based?
No region comes from 4Netplayers.The.special.forces. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 51.89.152.8:32600 is its address.
Player count
What kind of population does 4Netplayers.The.special.forces carry?
The last time 4Netplayers.The.special.forces was seen was 2 days 10 hours ago; it is offline now. It averaged 0 players over the past seven days.
Where does 4Netplayers.The.special.forces place in the rankings?
Over the last seven days, 4Netplayers.The.special.forces has clocked the player hours that put it at #15,405, inside the top 69% of all ranked servers. In the quad category it holds #627.
Connect
How do you get into 4Netplayers.The.special.forces?
Press F1 in Rust to bring up the console, then enter client.connect 51.89.152.8:32600. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.