Artist page · Modded · on air
Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 13m ago
- Last week
- No. 9,845
- Peak
- No. 6,733
- Days on chart
- 40
Rank
- 24 Sep10,519
- 1 Oct9,610
- 8 Oct14,443
- 15 Oct8,453
- 22 Oct9,845
- now6,733
Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustoria.co -Us Mondays 0/ 300
- 2 [RU] Кубань PVP [Solo/Duo/Trio/Quad] 7/ 60
- 3 #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 8/ 80
- 4 Geležinis Miškas 5/ 99
- 5 LusoTuga Prime | EU | Vanilla | Biweekly 2/ 100
- 6 [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly 3/ 100
Quick answers
Reset schedule
What happens on wipe day at Rust @ ServerProject.net?
The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
How often does Rust @ ServerProject.net wipe?
Too few wipes are logged for Rust @ ServerProject.net to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 18 days 4 hours.
Lists and filters
Which Rust Server Rank filters and lists does Rust @ ServerProject.net turn up in?
These Rust Server Rank lists feature Rust @ ServerProject.net: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do Rust @ ServerProject.net's tags tell you?
The game's server browser picks up the tags Rust @ ServerProject.net publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts4 (Group limit): A team takes at most 4; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does Rust @ ServerProject.net play?
A procedural map of size 3,000 with seed 11124 is what Rust @ ServerProject.net runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does Rust @ ServerProject.net have in place?
No gather rate appears in Rust @ ServerProject.net's name. Group size caps out at 4 players (quad). It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is Rust @ ServerProject.net on?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
How reliable is Rust @ ServerProject.net, and is it online now?
You will find Rust @ ServerProject.net online at this moment. Its own uptime figure puts the last restart at roughly 10 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
Is Rust @ ServerProject.net smooth to play on?
The last 48 hours gave an average of 60 server fps, with a floor of 60. Buildings, deployables and everything else added up to as many as 51,251 entities. Memory use reached 2,005 MB at its peak. What you feel as lag is low fps and an entity count on the way up.
In which location is Rust @ ServerProject.net hosted?
There is no region published for Rust @ ServerProject.net. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 51.83.172.143:29028 is its address.
Population
How many players does Rust @ ServerProject.net usually have?
Of 500 slots on Rust @ ServerProject.net, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 23:00 UTC, when it averaged 1 players.
Where does Rust @ ServerProject.net place in the rankings?
A seven-day player-hours count places Rust @ ServerProject.net at #6,676 across every ranked server, within the top 30%. The quad rankings place it at #381.
How to join
How do you get into Rust @ ServerProject.net?
You can type client.connect 51.83.172.143:29028 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://ServerProject.net/en.