Rust Server RankThe weekly server chart
On air 11,821 servers on air 75,561 listening now 3,780 with a crowd 144 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

TESTING

Online 51.83.150.41:28015 checked 12m ago

moddedcarbon
This week
8,822down 6.4k
Last week
No. 2,391
Peak
No. 1,450
Days on chart
38
0/ 500
players now
0% full
0
7-day average
peak 4
#8,822
rank
top 40%
10d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep3,624
  2. 29 Sep1,655
  3. 6 Oct2,066
  4. 13 Oct1,982
  5. 20 Oct2,391
  6. now8,877
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC10d ago 1 – running 0
Thu 15 Oct, 14:58 UTC12d ago 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC15d ago 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC19d ago 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC22d ago 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW26d ago 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC29d ago 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC32d ago 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC36d ago 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC43d ago 25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at TESTING?

15 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 80% of recent wipes. On the wipes that did not hold, the fall below half came by day 1.

When does TESTING wipe?

No next wipe can be predicted on TESTING, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 10 days 2 hours.

Tag guide

Where does TESTING appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include TESTING: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

How should you read the tags on TESTING?

These are the tags TESTING puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): It holds 500 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on TESTING?

A procedural map of size 1,000 with seed 612351 is what TESTING runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on TESTING, and what settings does it use?

You will not find a gather rate in TESTING's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is TESTING running?

On Windows, TESTING runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

Is TESTING online, and how often does it stay up?

Right now TESTING is up and taking players. Going by the uptime it reports, the last restart was about 2 days 1 hours ago. 103 of 168 hours is 61% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

Is TESTING smooth to play on?

Its average over the last 48 hours was 128 server fps; 125 was the lowest it went. Buildings, deployables and everything else added up to as many as 4,038 entities. At its highest, memory use hit 1,054 MB. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is TESTING based?

There is no region published for TESTING. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 51.83.150.41:28015 is its address.

Population

How many players does TESTING usually have?

Of 500 slots on TESTING, 0 are taken at the moment. It peaked at 4 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 09:00 UTC, when it averaged 0 players.

What position does TESTING hold among Rust servers?

Over the last seven days, TESTING has clocked the player hours that put it at #8,822, inside the top 40% of all ranked servers.

How to join

How do you get into TESTING?

You can type client.connect 51.83.150.41:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp500
Max players It holds 500 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.