Rust Server RankThe weekly server chart
On air 11,854 servers on air 99,188 listening now 3,861 with a crowd 532 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 11m ago

moddedcarbon
This week
15,269down 144
Last week
No. 15,125
Peak
No. 14,151
Days on chart
40
0/ 125
players now
0% full
0
7-day average
peak –
#15,269
rank
top 68%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,599
  2. 1 Oct16,111
  3. 8 Oct15,970
  4. 15 Oct14,223
  5. 22 Oct15,125
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Project Fallout Vanilla | No Team Limit | Weekly Wipes?

0 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe?

Project Fallout Vanilla | No Team Limit | Weekly Wipes picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 6 days 22 hours.

Lists and filters

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do Project Fallout Vanilla | No Team Limit | Weekly Wipes's tags tell you?

These are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp125 (Max players): Capacity: 125 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does Project Fallout Vanilla | No Team Limit | Weekly Wipes play?

Generated by the game, the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes is procedural.

What settings and rules does Project Fallout Vanilla | No Team Limit | Weekly Wipes have in place?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.

Server info

What Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

On Linux, Project Fallout Vanilla | No Team Limit | Weekly Wipes runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it online now?

Right now Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and taking players. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 19 September 2026 for the first time.

Where in the world is Project Fallout Vanilla | No Team Limit | Weekly Wipes based?

There is no region published for Project Fallout Vanilla | No Team Limit | Weekly Wipes. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 51.81.49.81:28015.

Player count

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes a busy server?

Of 125 slots on Project Fallout Vanilla | No Team Limit | Weekly Wipes, 0 are taken at the moment. It averaged 0 players over the past seven days.

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit in the Rust server rankings?

A seven-day player-hours count places Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,269 across every ranked server, within the top 68%.

How to join

What is the way to join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

In Rust, press F1 and enter client.connect 51.81.49.81:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp125
Max players Capacity: 125 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.