Rust Server RankThe weekly server chart
On air 11,844 servers on air 90,018 listening now 3,736 with a crowd 420 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 12m ago

moddedoxide
This week
6,437NEW
Last week
–
Peak
No. 6,463
Days on chart
6
0/ 10
players now
0% full
0
7-day average
peak 2
#6,437
rank
top 29%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
01020304022:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

How often does NBA67 - 4Netplayers wipe?

Too few wipes are logged for NBA67 - 4Netplayers to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 26 hours.

Tag guide

Which Rust Server Rank filters and lists does NBA67 - 4Netplayers turn up in?

These Rust Server Rank lists feature NBA67 - 4Netplayers: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on NBA67 - 4Netplayers?

The game's server browser picks up the tags NBA67 - 4Netplayers publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does NBA67 - 4Netplayers play?

The map on NBA67 - 4Netplayers is procedural, size 3,000, seed 13698755, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does NBA67 - 4Netplayers have in place?

You will not find a gather rate in NBA67 - 4Netplayers's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is NBA67 - 4Netplayers running?

On Linux, NBA67 - 4Netplayers runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is NBA67 - 4Netplayers, and is it online?

NBA67 - 4Netplayers is live as you read this. About 12 hours ago it restarted last, judged by its reported uptime. Across the last 4 full days it stayed up for 91 of 96 hours, 95% of the time. The first sighting here was on 24 October 2026, logged by Rust Server Rank.

What is performance like on NBA67 - 4Netplayers?

The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 119,388 entities sat in the world: buildings, deployables and the rest. It climbed to 3,318 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is NBA67 - 4Netplayers hosted?

No region is published by NBA67 - 4Netplayers. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 51.77.128.156:20300 is its address.

Population

How many players does NBA67 - 4Netplayers usually have?

Of 10 slots on NBA67 - 4Netplayers, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 2. At 22:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does NBA67 - 4Netplayers place in the rankings?

Over the last seven days, NBA67 - 4Netplayers has clocked the player hours that put it at #6,437, inside the top 29% of all ranked servers.

Connect

What is the way to join NBA67 - 4Netplayers?

You can type client.connect 51.77.128.156:20300 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The slot count is 10.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.