Artist page · Modded · on air
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 12m ago
- Last week
- –
- Peak
- No. 6,463
- Days on chart
- 6
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 61/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 107/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 36/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 114/ 700
- 6 RustSpain.com | EU Main 347/ 350
Quick answers
Reset schedule
How often does NBA67 - 4Netplayers wipe?
Too few wipes are logged for NBA67 - 4Netplayers to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 26 hours.
Tag guide
Which Rust Server Rank filters and lists does NBA67 - 4Netplayers turn up in?
These Rust Server Rank lists feature NBA67 - 4Netplayers: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on NBA67 - 4Netplayers?
The game's server browser picks up the tags NBA67 - 4Netplayers publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.
Map and rules
On what map does NBA67 - 4Netplayers play?
The map on NBA67 - 4Netplayers is procedural, size 3,000, seed 13698755, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does NBA67 - 4Netplayers have in place?
You will not find a gather rate in NBA67 - 4Netplayers's name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is NBA67 - 4Netplayers running?
On Linux, NBA67 - 4Netplayers runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is NBA67 - 4Netplayers, and is it online?
NBA67 - 4Netplayers is live as you read this. About 12 hours ago it restarted last, judged by its reported uptime. Across the last 4 full days it stayed up for 91 of 96 hours, 95% of the time. The first sighting here was on 24 October 2026, logged by Rust Server Rank.
What is performance like on NBA67 - 4Netplayers?
The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 119,388 entities sat in the world: buildings, deployables and the rest. It climbed to 3,318 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is NBA67 - 4Netplayers hosted?
No region is published by NBA67 - 4Netplayers. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 51.77.128.156:20300 is its address.
Population
How many players does NBA67 - 4Netplayers usually have?
Of 10 slots on NBA67 - 4Netplayers, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 2. At 22:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does NBA67 - 4Netplayers place in the rankings?
Over the last seven days, NBA67 - 4Netplayers has clocked the player hours that put it at #6,437, inside the top 29% of all ranked servers.
Connect
What is the way to join NBA67 - 4Netplayers?
You can type client.connect 51.77.128.156:20300 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.