Artist page · Modded
Dev-The Walking Life
Offline 51.68.66.53:23127 checked 6h ago
- Last week
- –
- Peak
- No. 15,349
- Days on chart
- 3
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 41/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 16/ 700
- 5 RustSpain.com | EU Main 2/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3/ 1000
Quick answers
Wipe times
On what schedule does Dev-The Walking Life wipe?
Too few wipes are logged for Dev-The Walking Life to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 21 days 12 hours.
Lists and filters
Which Rust Server Rank filters and lists does Dev-The Walking Life turn up in?
These Rust Server Rank lists feature Dev-The Walking Life: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
What is meant by the tags on Dev-The Walking Life?
These are the tags Dev-The Walking Life puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on Dev-The Walking Life?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What settings and rules does Dev-The Walking Life have in place?
No gather rate appears in Dev-The Walking Life's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.
Server details
What Rust version is Dev-The Walking Life on?
Rust network protocol 2634 and build 168909 is the version, Linux the system, and Dev-The Walking Life the server. The same protocol is required to join, and Steam takes care of the update.
How dependable is Dev-The Walking Life, and is it online?
You will find Dev-The Walking Life offline right now, with its last sighting 6 hours ago. About 5 hours ago it restarted last, judged by its reported uptime. 92% uptime over the last 1 full day, which works out at 22 of 24 hours online. It came to Rust Server Rank on 27 October 2026 for the first time.
What is performance like on Dev-The Walking Life?
Never below 30, it averaged 30 server fps across the last 48 hours. The world carried as many as 217,536 entities, buildings and deployables among them. Memory use reached 4,490 MB at its peak. Players call it lag: fps falling and entities piling up.
In which location is Dev-The Walking Life hosted?
No region is published by Dev-The Walking Life. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 51.68.66.53:23127 is its address.
Population
How many players does Dev-The Walking Life usually have?
Right now Dev-The Walking Life is offline, last seen 6 hours ago. It averaged 0 players over the past seven days.
What position does Dev-The Walking Life hold among Rust servers?
Over the last seven days, Dev-The Walking Life has clocked the player hours that put it at #15,351, inside the top 69% of all ranked servers.
Connect
How do you get into Dev-The Walking Life?
In Rust, press F1 and enter client.connect 51.68.66.53:23127 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.