Rust Server RankThe weekly server chart
On air 11,624 servers on air 39,956 listening now 2,839 with a crowd 126 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 11m ago

vanillamoddedcarbonpve
This week
1,574down 202
Last week
No. 1,372
Peak
No. 1,334
Days on chart
33
2/ 50
players now
4% full
4
7-day average
peak 12
#1,574
rank
top 7%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 2 Oct4,818
  2. 9 Oct1,828
  3. 16 Oct1,588
  4. 23 Oct1,372
  5. now1,587
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152006:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC14d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW28d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC30d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average 69/ 200
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average 44/ 200
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average 39/ 300
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average 10/ 100
The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

7 players is the average busiest figure across its recent wipes. It took 3 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

On what schedule does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipe?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 14 days 15 hours is how long the current world has been up.

Tag guide

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: Beginner Rust servers on the chart, Modded Rust server rankings, Rust PvE servers, ranked and Rust zombie servers, ranked. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos's tags tell you?

Here are the tags [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50 slots; ts20 (Group limit): You can have up to 20 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^p (PvE): Players leave each other alone; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name ESP RUSTANOOBS PVE.

What settings and rules does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos have in place?

No gather rate appears in [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos's name. You can group up to 20 players. pve is the game mode, no player-versus-player fighting. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos running?

On Linux, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos online, and how often does it stay up?

Right now [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is up and taking players. Its own uptime figure puts the last restart at roughly 21 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 28 September 2026 it first appeared on Rust Server Rank.

How smoothly does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

Its average over the last 48 hours was 30 server fps; 30 was the lowest it went. The world carried as many as 179,764 entities, buildings and deployables among them. It climbed to 6,336 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

In which location is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos hosted?

There is no region published for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.210.222.116:28215.

Numbers

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos a busy server?

Right now 2 players are on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, with 50 slots in total. Averaging 4 players over the last week, it hit a high of 12. At 22:00 UTC it saw its busiest spell of the last 48 hours, averaging 11 players.

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sit in the Rust server rankings?

Over the last seven days, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos has clocked the player hours that put it at #1,574, inside the top 7% of all ranked servers.

How to join

How do you get into [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

In Rust, press F1 and enter client.connect 51.210.222.116:28215 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://discord.com/invite/G77FHayXCR.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Capacity: 50 slots.
ts20
Group limit You can have up to 20 in a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Gameplay

^p
PvE Players leave each other alone; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.