Rust Server RankThe weekly server chart
On air 11,897 servers on air 102,621 listening now 3,980 with a crowd 399 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 13m ago

moddedcarbon
This week
15,327down 202
Last week
No. 15,125
Peak
No. 15,125
Days on chart
40
0/ ?
players now
0
7-day average
peak –
#15,327
rank
top 69%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct16,111
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct15,125
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 vanilla +OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average 151/ 250
  3. 3 Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average 18/ 100
  4. 4 Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average 38/ 150
  5. 5 Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 36 on average 59/ 100
  6. 6 Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average 10/ 100
The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at TrinityRust.com | AU - Dev?

The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak.

On what schedule does TrinityRust.com | AU - Dev wipe?

There is no telling the next wipe on TrinityRust.com | AU - Dev: it wipes whenever it chooses, with no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 2 days 9 hours is how long the current world has been up.

Tags

Where does TrinityRust.com | AU - Dev appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature TrinityRust.com | AU - Dev: Oceania servers, ranked live and Modded Rust server rankings. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.

What do TrinityRust.com | AU - Dev's tags tell you?

The game's server browser picks up the tags TrinityRust.com | AU - Dev publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework in use: Carbon. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does TrinityRust.com | AU - Dev play?

The map on TrinityRust.com | AU - Dev is procedural, size 4,950, seed 800530180, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.

What settings and rules does TrinityRust.com | AU - Dev have in place?

The name of TrinityRust.com | AU - Dev does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is TrinityRust.com | AU - Dev on?

On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

Is TrinityRust.com | AU - Dev online, and how often does it stay up?

TrinityRust.com | AU - Dev is live as you read this. Going by the uptime it reports, the last restart was about 2 days 7 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on TrinityRust.com | AU - Dev?

Its average over the last 48 hours was 32 server fps; 32 was the lowest it went. Buildings, deployables and everything else added up to as many as 141,645 entities. At its highest, memory use hit 4,795 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is TrinityRust.com | AU - Dev based?

Its name points to Oceania, though TrinityRust.com | AU - Dev publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.161.198.169:28010.

Population

Is TrinityRust.com | AU - Dev a busy server?

Right now you'll find 0 players on TrinityRust.com | AU - Dev. It averaged 0 players over the past seven days.

Where does TrinityRust.com | AU - Dev place in the rankings?

A seven-day player-hours count places TrinityRust.com | AU - Dev at #15,327 across every ranked server, within the top 69%.

Connect

How do you get into TrinityRust.com | AU - Dev?

Press F1 in Rust to bring up the console, then enter client.connect 51.161.198.169:28010. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://trinityrust.com/ for its website.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.