Artist page · Modded · on air
AUS LOST LANDS
Online 51.161.132.10:25576 checked 12m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 vanilla + 0/ 75
- 2 Rustafied.com - AU Main 152/ 250
- 3 Rustafied.com - AU Monday 15/ 100
- 4 Rustopia.gg - AU Main 24/ 150
- 5 Rustafied.com - AU Medium 82/ 100
- 6 Rustoria.co - AU Premium 22/ 200
Quick answers
Reset schedule
What happens on wipe day at AUS LOST LANDS?
Averaged over its recent wipes, the crowd reached 0 at the peak. 1 hours after the latest wipe, the crowd hit its peak.
When does AUS LOST LANDS wipe?
No rhythm can be read yet from the wipes on record for AUS LOST LANDS. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 26 days 9 hours is how long the current world has been up.
Lists and filters
Where does AUS LOST LANDS appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature AUS LOST LANDS: Oceania servers, ranked live and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on AUS LOST LANDS?
Here are the tags AUS LOST LANDS publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on AUS LOST LANDS?
AUS LOST LANDS runs a procedural map of size 4,300 with seed 84114655, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does AUS LOST LANDS have in place?
No gather rate appears in AUS LOST LANDS's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.
Server info
What Rust version is AUS LOST LANDS on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and AUS LOST LANDS the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is AUS LOST LANDS, and is it online?
You will find AUS LOST LANDS online at this moment. Its own uptime figure puts the last restart at roughly 8 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
Is AUS LOST LANDS smooth to play on?
Never below 110, it averaged 127 server fps across the last 48 hours. The world carried as many as 111,661 entities, buildings and deployables among them. It climbed to 3,352 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is AUS LOST LANDS based?
Its name points to Oceania, though AUS LOST LANDS publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 51.161.132.10:25576 is its address.
Population
How many players does AUS LOST LANDS usually have?
Right now 0 players are on AUS LOST LANDS, with 500 slots in total. The seven-day average for players is 0.
Where does AUS LOST LANDS place in the rankings?
Over the last seven days, AUS LOST LANDS has clocked the player hours that put it at #15,290, inside the top 69% of all ranked servers.
Join details
What is the way to join AUS LOST LANDS?
Press F1 in Rust to bring up the console, then enter client.connect 51.161.132.10:25576. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.